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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 597
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  • Topics

  • Posts

    • Puedes compartir las fuentes que digan de qué período y material son?
    • Well, I hadn't intended to participate in this thread, but given the frustrating skirmishes I've experienced lately, I feel compelled to do so... I suppose something like this has probably been mentioned before, but I need to say it anyway... In my opinion, the AI is severely unbalanced in the current version 28. It makes no sense that in some matches enemy civilizations put up hardly any resistance and are a pushover to defeat, while at other times they spread like ants and churn out a swarming army so quickly that you don't have time to recruit defensive units. Especially when you're playing on Easy mode - which isn't exactly easy, at least in certain situations and depending on whether the game itself decides to be a total @#$% or not... And if you play in teams with AI allies, it’s a total toss-up: you might get pro civilizations on your side that build a strong economy and fight effectively, or on the other hand, become complete incompetent AI players who can't even gather basic resources on time... I remember perfectly well that the old version 23 also suffered from this problem; in certain situations, it seemed as though the CPU was cheating somehow, managing to amass massive armies that would focus-fire on you far too early and leave you crippled for the rest of the match... Then after version 24 and subsequent versions, up to the penultimate version 27, that behavior was rectified; you could very rarely lose a match on Easy mode - the one I usually play. But as soon as the current version 28 came out, things went to hell - back again to the same annoying behavior, and I’d even say this time become worse than ever... The thing is, if you want a real challenge, it should only be available on the highest difficulty levels - from medium on up. You just choose it, right? But it makes absolutely no sense that, even when deliberately choosing to play Easy mode - simply to have fun and a good time- there are matches where the enemies become like a darn army of indestructible soldiers that obliterate your city like a magnitude 9 earthquake. This unfunny lack of moderation can overwhelm and frustrate the amateurish player, and even lead to rage-quitting, consign the game to oblivion, or ultimately, uninstall it from the PC for good...  It is just a pity that such a beautiful and entertaining game gets ruined by this aspect, so I believe the developers should lower the bar again for the lower difficulty levels in the next release...
    • For Irish trumpet player unit https://en.wikipedia.org/wiki/Dord_(instrument)#/media/File:Corno_in_bronzo,_da_loughnashade,_co._di_armagh,_I_secolo_ac._01.jpg     Reproduction:
    • I think they might still be bronze  (but last one has lost color with age). https://www.bladesmithsforum.com/index.php?/topic/41150-bronze-agehalberds-stabdolch-staffdaggerberło-sztyletowescepter-dagger/ https://www.alamy.com/stock-photo-the-uneticean-halberd-is-a-prehistoric-weapon-from-the-unetice-culture-140706092.html?imageid=C03632E4-2D98-4441-8EFE-BE92485E3D10&pn=1&searchId=5e99bb231a01012477d51a7e26e943ac&searchtype=9
    • I think number 3 (high kings) might be better  Although maybe the vassals could be included as well
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