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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • Ok so in this case, it is only this image: You would need to redraw the pattern from the original artifact, the Desborough Mirror
    • 1) Just to invert ordering?, 2) Well, better to educate on how things actually were, the armor evolution feeds a common misconception. And all this of course not for all techs, but when they represent something that can be seen, as armor. Unit evolution could be represented with other things that make more sense, like helmet crests or more complete (but coherent) equipment (if there are models around already, otherwise not visually evolving at all would be even more accurate). I've thought that even better would be that some techs, for example linothorax, could unlock new units, after all it coexisted with the previous types of armor, although of course balancing stats to have maybe still some use cases for the older types would take more work, and the new types should be preferable. But this would add some complexity to the game, and maybe just the later trend should be considered.   Same issue as before.
    • All our art allows commercial use, so we'd be breaking that license
    • We could probably update it for R28
    • Hey, these are all great images, but one little thing: maybe it would be nice to use the same type of bow represented on the Gupta coins. A big difference is the use of large static tips or “siyahs” (the straight endings). A common example is the Manchu bows (little video testing models of it https://www.youtube.com/watch?v=GHDkUECiwU8). Given the Gupta representations, and assuming they are indeed not being drawn, it would seem they don’t present “string contact”, so the bow wouldn’t need to have string bridges. I think they would look like what https://www.youtube.com/watch?v=rUmZU51K0-o calls a "Reflex Straight with static tips", traditionally just called recurved, with the culture also mentioned to better specify which one, which that video understandably criticises (but they would be Hungarian, Magyar, Sasanian, Han, Tang, etc). For comparison, here another Gupta representation:   A Sasanian representation:   And a Sasanian reenactor:
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