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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,4k
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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,6k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,2k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,2k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,3k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,1k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
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  • Topics

  • Posts

    • БАНК-НЕВА - сервис для сравнения предложений по займам, который помогает подобрать подходящий вариант среди предложений микрофинансовых организаций. На ресурсе представлена информация о займах на банковскую карту, размерах доступных займов, сроках кредитования, условиях начисления процентов и основных требованиях к заемщикам. В разделах можно найти займы под 0% для новых клиентов, предложения новых микрофинансовых организаций, предложения с более простыми требованиями к заемщику, займы без дополнительных платных подписок и круглосуточные предложения. Также можно найти советы по оформлению анкеты, разбираем распространенные причины отказа и объясняем, на что обратить внимание перед заключением договора. Актуальные подборки, рекомендации и материалы о микрозаймах мы также размещаем в нашем сообществе ВКонтакте: https://vk.ru/bankneyva. Наша задача - дать пользователю информацию для самостоятельного выбора подходящего предложения с учетом срока, процентной ставки и итоговой суммы возврата. При этом мы не занимаемся выдачей денежных средств, не относимся к МФО, банкам или кредитным организациям и не принимаем решение об одобрении заявки. Получение займа осуществляется непосредственно на сайте выбранной МФО, которая самостоятельно устанавливает требования к заемщикам и принимает окончательное решение.
    • Indeed, and unfortunately you cannot pre-calculate all possible paths. That could be possibly an acceleration factor. 
    • Okey, well, well.... seems I can not do that, my windowmanager (marco) thinks it is command to him..... I deleted the sections in xml-file, put them in again, and then removed actor attribut. It all simply changes nothing.  It is there but unselectable in Atlas and not there in the game.
    • Lilly poppy, I’m not too skilled at the map editor, but I do have a handful of trigger scripts that I can post that might help you out.
    • The biggest part of the problem is calculating pathfinding and collisions between units. That's the main source of problems in all RTS games. And unfortunately, it has to be done in real time. 
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