Jump to content

Forums

  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,4k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,6k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,8k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,2k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,1k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
      posts
  • Topics

  • Posts

    • I will look for references, mainly from the infantery. Then, I´ll do some sketches.
    • I found this because I was searching about the fox issue. It's really surprising to have those shy little guys attacking my army (they should attack smaller animals though). I agree with @cephalotus points, unless objected by @Gurken Khan, with whom I agree with everything, except that I do think animals are moving too slowly (both when attacking and fleeing). To avoid chasing them across half the map, or making them killing machines, I'd just give them less HP. How many well placed hits does one need to kill these animals anyway? I think they are too slow and strong right now, maybe with some exceptions like elephants.
    • Yes, the client can only send a "Certificate Verify" if it has a client certificate available. So this just indicates whether a client certificate is available or not and isn't directly related to the problem. When using "openssl client" with a client certificate "Certificate Verify" is included as well and the connection succeeds without issues Thanks for checking anyway. Much appreciated.
    • I thought it might be a TLS issue, as Wireshark showed a difference between a problem connection: 142.132.137.205 192.168.0.221 TLSv1.2 827 Certificate, Server Key Exchange, Certificate Request, Server Hello Done 192.168.0.221 142.132.137.205 TLSv1.2 1341 Certificate, Client Key Exchange, Certificate Verify, Change Cipher Spec, Encrypted Handshake Message vs a successful connect: 142.132.137.205 192.168.0.221 TLSv1.2 828 Certificate, Server Key Exchange, Certificate Request, Server Hello Done 192.168.0.221 142.132.137.205 TLSv1.2 154 Certificate, Client Key Exchange, Change Cipher Spec, Encrypted Handshake Message the difference being that for the problem connection, the client responds to the "Certificate Request" with "Certificate Verify". For a successful connection, it might be normal for Schannel to not send this back when the certificates are removed (or a user didn't have any in the first place), I am not familiar with Schannel and TLS1.2 responses.  Does the default.cfg setting verify_certificates have anything to do with the certificate request?  I've tried both true and false settings. I did try adding the certificates back one at a time, and I no longer have the problem with any certificate, if one was a problem.  It had been a long while since I connected with and older version of 0AD before upgrading to the new one.  Maybe a cache was corrupted somehow, and maybe clearing that cache (through inetcpl.msc)? may work, but I can no longer duplicate the problem to test this.  I had 9 certs, only 1 with a key, and 1 expired, but again, adding them back in did not duplicate the issue.  
    • Added report of hit accuracy for ranged units.  During real fights, the accuracy is around 50% ~ 60%.
×
×
  • Create New...