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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • https://en.subalternosblog.com/post/collegiati-the-gangsters-of-ancient-rome I can think of a couple of units and technologies based on these ideas.
    • Here is another update to version 1.4.5 for both mods (modiomod-r28 and modiomod-r29). Had Claude check the code and it found a few little glitches and I also improved the info text display for each selected mod  below the list so that it is actually readable. Attached is also the documentation (a readme is also avaialbale within each zip).   Also tried to find a way to display all the mod icons that are available on mod.io, but they cannot be downloaded automatically from within the game. Therefore there is a little add-on python tool that does that outside the game and stores the icons within the  modiomod structure. Not noice but possibly an inspiration for future in game implementation.     modiomod-tools-1.4.5.zip modiomod-r28.zip modiomod-changes.md modiomod-r29.zip TOOLS.txt
    • Some games with mechanics like the one you're implementing do this. https://www.gamespot.com/articles/e3-06-rise-and-fall-civilizations-at-war-hands-on-single-player-hero-mode-naval-combat-and-the-ancient-world/1100-6147762/    
    • The only reason they have a range bonus, is when I tested it, it seemed like you had to get really close for the units to actually attack I didn't think about swimming. Maybe if they had like drowning effect, and can't fight, but you can send them to shore, or garrison them on a boat
    • Are you able to provide ressources? This would underly your advocacy attempt and may lead to faster implementation.
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