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    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • Ah sorry, forgot to specify. The camel file is from the base game files, so this would have to be edited and included in the mod files.
    • Wow! I am deeply impressed! Now we the AI to convert that into blender and minimize the nmber of triangles, right?
    • I am not seeing the file in the mod. It is in the public folder though. So, is something in the mod causing a problem with the base game file? I added the file, and took out the line you said, and pushed it to github
    • Whenever I'm playing on a map with camels on it, and whenever I hover my mouse over a camel, I get an error message, and the camel isn't selectable. ERROR: JavaScript error: simulation/components/Auras.js line 116 AuraTemplates.Get(...) is undefined Auras.prototype.CalculateAffectedPlayers@simulation/components/Auras.js:116:38 Auras.prototype.Clean@simulation/components/Auras.js:244:8 Auras.prototype.Init@simulation/components/Auras.js:18:7 ERROR: JavaScript error: simulation/components/Auras.js line 116 AuraTemplates.Get(...) is undefined Auras.prototype.CalculateAffectedPlayers@simulation/components/Auras.js:116:38 Auras.prototype.Clean@simulation/components/Auras.js:244:8 Auras.prototype.OnOwnershipChanged@simulation/components/Auras.js:489:7 ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/Auras.js line 171 AuraTemplates.Get(...) is undefined Auras.prototype.GetType@simulation/components/Auras.js:171:23 Auras.prototype.IsRangeAura@simulation/components/Auras.js:196:14 Auras.prototype.GetRangeOverlays@simulation/components/Auras.js:89:13 RangeOverlayManager.prototype.UpdateRangeOverlays@simulation/components/RangeOverlayManager.js:29:51 RangeOverlayManager.prototype.OnOwnershipChanged@simulation/components/RangeOverlayManager.js:67:8 I looked through some of the files and I think(?) I found the issue, in `simulation\templates\gaia\fauna_camel.xml`, line 3 to 5 <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_unit_fauna_hunt_skittish"> <!-- start delete --> <Auras datatype="tokens"> structures/corral_garrison_medium </Auras> <!-- end delete --> <Footprint> <Square width="2.5" depth="5.0"/> <Height>5.5</Height> </Footprint> <Health> <Max>50</Max> </Health> <Identity> <GenericName>Dromedary</GenericName> <SpecificName>Camelus dromedarius</SpecificName> <Icon>gaia/fauna_camel.png</Icon> </Identity> <Loot> <xp>10</xp> </Loot> <ResourceSupply> <Max>200</Max> </ResourceSupply> <Sound> <SoundGroups> <select>actor/fauna/animal/camel_select.xml</select> <order_walk>actor/fauna/movement/camel_order.xml</order_walk> <death>actor/fauna/death/death_camel.xml</death> </SoundGroups> </Sound> <StatusBars> <HeightOffset>6.5</HeightOffset> </StatusBars> <UnitMotion> <WalkSpeed op="mul">0.45</WalkSpeed> <Acceleration op="mul">0.45</Acceleration> </UnitMotion> <VisualActor> <Actor>fauna/camel.xml</Actor> </VisualActor> </Entity> I checked the other animal entities, the cows, pigs, and sheeps, they don't have the aura part in their xmls.
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