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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • If one's civilisation has the arsenal, then it should be assumed that there would be engineers in the army that know how to handle equipment, it makes no sense to remove something that happened in reality because there’s not a differentiated engineer unit in the game. I’d even argue that even some things like rams could have been used by anyone. Without the arsenal maybe one could capture and move, but not use (the Rhodians captured very complex siege equipment from the Macedonians, which they sold to finance the Colossus). In reality equipment was even reverse engineered (the Romans used Carthaginian techniques after capturing one of their ships), but this would be too much, so what I mentioned before (having the arsenal) should be a reasonable minimum requirement for using captured equipment, without altering what one’s civilisation can build (which is harder than just using), to make things simple.
    • I think it is because @Nesciowanted to remove the feature, arguing that siege equipments cannot be used without the engineers/experts necessary.
    • Hello, Thank you for all this information.
    • Hi Ludwik, Yes, this can definitely be normal, and you’re not imagining things. In many games, the AI difficulty setting doesn’t control everything. Setting AI to Very Easy and Random behavior usually affects how aggressively or intelligently the AI reacts, but there are often other hidden or indirect systems still working against you. A few points that might explain what you’re seeing: AI advantages still exist Even on low difficulty, the AI may still receive economic bonuses, faster production, or reduced penalties. These aren’t always clearly labeled, so the AI can feel stronger than expected. Game systems matter more than AI “skill” If the game has deep mechanics (economy, positioning, timing, upgrades, etc.), the difficulty often comes from those systems rather than the AI’s decision-making. In that case, lowering AI difficulty helps, but doesn’t remove the learning curve. Map or scenario balance Some maps or scenarios are designed to be challenging no matter what. Starting position, available resources, or enemy proximity can make a “Very Easy” game feel punishing. Default settings can be misleading Things like starting resources, number of opponents, fog of war, or victory conditions can quietly raise the difficulty even if the AI itself is weak. “Random” doesn’t always mean easier Random behavior can sometimes lead to unpredictable or accidentally strong plays, rather than consistently bad ones. So yes—sometimes “Very Easy” really means “easier than normal,” not “relaxed or beginner-friendly.” If the goal is a more comfortable experience, you might want to: Increase your starting resources Reduce the number of AI opponents Choose a simpler map or scenario Disable any AI bonuses if the option exists You’re not doing anything wrong—it’s just how the game is balanced.
    • Siege units were capturable in A23 and maybe even more recently, why were was that removed, @Stan`?
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