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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,2k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,1k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 599
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  • Topics

  • Posts

    • Indeed, "salvage" seems the correct option for this, which was obviously common, from reshaping metal tools (an advantage over stone ones) to reuse stone from many great wonders for new structures. Ships would be sunk to make the base for port extensions, and some think Archaic Greeks would upturn their ships to build the first wood temples, while the Rhodians dismantled and sold siege machines to finance the Colossus, since you mentioned them. I would implement this in reverse to their production: salvageable units should have a salvage button when garrisoned on the building that produced them (and take maybe the same as production time), while builders should be able to salvage structures (this working in reverse of building them). The return should be some fraction of the materials used in the first place (maybe except food). An independent thing could be the ability to sell certain units to other players, for metal.
    • When working on an important essay, students often need to balance research, planning, writing, and tight deadlines. A good approach is to understand the assignment requirements first, create a clear outline, use credible sources, and leave enough time for editing and proofreading. For students looking for the best essay writing service, it is important to consider factors such as writing quality, originality, subject expertise, communication, and whether the service provides useful academic guidance. Reliable support should help students understand how to improve their structure, arguments, research, and overall writing skills rather than simply focusing on completing an assignment. What factors do you think students should consider when choosing academic writing support? Quality, subject knowledge, turnaround time, or feedback?
    • I would call this feature not sell but salvage for resources.
    • If we want selling not to be too simple and rewarding, let's imagine and make the process slower — say, twice the build time — as if you're "searching for buyers". And of course it means that each ship should be manually garrisoned at a shipyard (siege at a workshop) and player needs to press specific button.  Anyway it would be cool and intriguing in my opinion.
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