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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43k
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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • Irrelevant and off-topic. My server exists parallel to yours with focus on technical side + additional bots and experimental features. It is by no means a competitor nor an undermine of 0ad enjoyers. Your server is stable and active, whereas you can test out & discuss bleeding edge ideas in mine, as I'm not afraid of you breaking something. All users get elevated rights.
    • I was just trolling, of course you are right 
    • And how is that an argument for fostering an environment where people wish each other pain and death?
    • Who cares about the events of the past when atrocities just as terrible, or even worse, are still happening in the 21st century? The real problem is not learning from history to prevent it from happening again. I don't make the difference between burning someone alive and killing them with a bomb while they sleep, when they are innocent it's the same atrocity
    • Annoying idea and nothing related to historic route 
    • Idea number 453 : infantery and cav same stat except speed Make simple changes -> Standardize cavalry and infantry. Their only difference would be their gathering and repair capacity and move speed. This would be balanced by an additional food cost of about 60%. So now the only advantage of cavalry is speed. We remove all specific anti-cavalry counters, it a noob feature. The train time is same as infantery too. Later we can think about giving cavalry units as already exist for the Persians with the axe. cav cityzen example :  50 food 50 wood / 50 HP / 1/1/0 armor  16 pierce attack 1,5 speed / attack capture 2.5 / Move speed no change 80 food 50 wood / 50HP / 1/1/0 armor 16 pierce attack 1,5 speed / attack capture 2.5 / Move speed 16.8 champ cav example :  80 food 60 wood 80 metal /200 HP / 3/3/0 armor  16 hack attack 0.75 speed / attack capture 5 / Move speed no change 120 food 60 wood 80 metal /200 HP / 3/3/0 armor  16 hack attack 0.75 speed / attack capture 5 / Move speed 18 For civ good in cav we have a new tech : HP Cav +10% for a cost +10% cost food. Of course we delete the basic tech of life for all civ. Resume and strategy goal : Make cav a strategic choice and not the best op choice.  You still have to produce more food for have a cavalry support Give to noob  Attack capture is same as infantry, train time too. Of course they will melt ! but you can runnnnn with them, choose when you want to fight. Delete counter feature, your natural damage without counter or multiplier should be use at good target -> more snipe and move cav where you want to maximize your damage. Reduces classic tactical errors and make the game more noob friendly with this infantry buff. An all-cavalry army will always be stronger than an all-cavalry army, but not in a noisy fight, the units will be equal. There will be ways to differentiate gameplay, don't worry.            
    • You got a 24h timeout (not a ban) for ranting about putting a certain 0ad player into Auschwitz and burning his corpse. That's not a ban for "political incorrectness". Thats just a logical repercussion for your transgressions. Honestly ban-worthy, but we all know nobody can ban you, as you are more than capable of making another account. Therefore I humbly ask you to stop lying by implication about the 0ad-enjoyers discord server- We dont ban for swearing or political incorrectness. We time-out people that seem to be overly emotional, racist or misogynistic. And I hope you do the same on your discord server. Best of luck in your endeavours.
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