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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • I'm not there yet. Clean my code from another file, how?     The interesting log. ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: RelaxNGValidator: Failed to compile schema   ERROR: JavaScript error: simulation/helpers/Player.js line 36 cmpPlayerManager is null LoadPlayerSettings@simulation/helpers/Player.js:36:19   Stan said: Your template is expecting a choice tag   And not finding it   <optional> </optional>   <optional>{youroptionalelement}</optional> Basically it's useful if you want to add non default behaviours e.g for instance you might say that conversion rate is always 1, and someone might want to override it, but you don''t want to write ConversionRate in all templates.   You probably don't need NonConvertibleClasses if you have a whitelist with ConvertibleClasses.   That's what Stan said. <Convert>         <MaxFaith>100</MaxFaith>         <CurrentFaith>100</CurrentFaith>         <FaithRegenRate>1</FaithRegenRate>         <ConversionCost>50</ConversionCost>         <CooldownTime>5000</CooldownTime>         <ChancePerSecond>0.05</ChancePerSecond>         <Range>20</Range>         <ConvertibleClasses>Infantry Cavalry Support</ConvertibleClasses>         <NonConvertibleClasses>Hero Mechanical Siege Structure Ship</NonConvertibleClasses>     </Convert> Healer XML. Convert tag. I will upload the files when I can.
    • New Update. v0.2 -GUI now shows the correct number of units that can be trained according to the available barracks
    • What are the issues? What does the log say? Also you are defining cmpPlayer twice in CanConvert.   At the bottom half of Helpers/Player.js there are some functions that might help clean up your code a bit.
    • Stan made some mistakes and I don't know what happened to my post, let's start over. I have many problems with schema component. convert.js
    • could you upload this (replay) file please? Edit: I meant the save game
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