AIEND Posted October 22, 2022 Report Share Posted October 22, 2022 8 分钟前,Lion.Kanzen 说: 这取决于建筑物,有像哨塔这样的建筑物会与驻军一起燃烧。 Any building that catches fire will endanger its members, and it would be interesting if we could do that in the game. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 5 minutes ago, AIEND said: Any building that catches fire will endanger its members, and it would be interesting if we could do that in the game. not all of them are easy to set on fire, a market is not the same as a wall. Quote Link to comment Share on other sites More sharing options...
AIEND Posted October 22, 2022 Report Share Posted October 22, 2022 3 分钟前,Lion.Kanzen 说: 不是所有的都容易着火,一个市场不等于一堵墙。 If a building is entirely made of stone, it will not catch fire at all. You can refer to the data of the mirror mod I gave you earlier. Stone walls can block burning, and fortresses are extremely resistant to flames. Buildings such as fortresses or towers will not be damaged by thrown torches or flaming arrows due to the stone surface, but their interior wooden structure is not guaranteed, this is combined with a suggestion made by others before. , when you choose to delete the building, the building will not disappear directly, but will be slowly ignited from the inside. At this time, if the personnel are not evacuated in time, they will burn to death together with the building. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Report Share Posted October 22, 2022 I agree with @BreakfastBurrito_007, any arson and fire arrows should just be an animation of the current anti-building attacks with no damage modifications or new mechanics. Melee units can just "start fires" and maybe archers could have a flaming projectile for when they attack buildings. In general, I think this level of realism is unnecessary. If we must add something like this, we should absolutely avoid the AOE3/AOE4 style torching. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 1 minute ago, real_tabasco_sauce said: In general, I think this level of realism is unnecessary. If we must add something like this, we should absolutely avoid the AOE3/AOE4 style torching. Why? in AoE iv they keep it simple. 1 Quote Link to comment Share on other sites More sharing options...
AIEND Posted October 22, 2022 Report Share Posted October 22, 2022 4 分钟前,real_tabasco_sauce 说: 我同意 @BreakfastBurrito_007 的观点,任何纵火和火箭都应该只是当前反建筑攻击的动画,没有伤害修改或新机制。 近战单位可以“开火”,也许弓箭手可以在攻击建筑物时使用燃烧的射弹。 总的来说,我认为这种程度的现实主义是不必要的。 如果我们必须添加这样的东西,我们应该绝对避免 AOE3/AOE4 风格的火炬。 The animation itself is not important, the important thing is that the soldier should have a "siege" attack that specifically targets buildings in addition to the main attack, and it should be the same for all types of soldiers, for example, the power of the torch will not be because it is a Whether the swordsman is still a slinger or a cavalryman to throw it changes. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Report Share Posted October 22, 2022 2 minutes ago, Lion.Kanzen said: Why? in AoE iv they keep it simple. well especially in AOE3, it dumbs down siege and raids, and frankly it's boring. We cannot replace capturing with this mechanic, it would be awful. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Report Share Posted October 22, 2022 Just now, AIEND said: "siege" attack that specifically targets buildings in addition to the main attack, and it should be the same for all types of soldiers, for example, the power of the torch will not be because it is a Whether the swordsman is still a slinger or a cavalryman to throw it changes. I guess this looks nice from a real life simulation standpoint, but from multiplayer gameplay perspective, this is bad gameplay. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 3 minutes ago, real_tabasco_sauce said: well especially in AOE3, it dumbs down siege and raids, and frankly it's boring. We cannot replace capturing with this mechanic, it would be awful. We are not going to replace it, in any case, to capture the ideas that I brought from Empire Earth 2. A16 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 5 minutes ago, real_tabasco_sauce said: I guess this looks nice from a real life simulation standpoint, but from multiplayer gameplay perspective, this is bad gameplay. you just have to give fire less stats but better than pierce damage and cut damage. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 Let's improve the deal. What if only infantry have this ability? Except fire cavalry of course. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2022 Report Share Posted October 22, 2022 Or you could have the stats mirror the other damage stats. We could also have a gamemode (like the deathmatch mode) that resets the stats to a certain value so that it's one in SP and a various value in MP. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 Just now, Stan` said: Or you could have the stats mirror the other damage stats. We could also have a gamemode (like the deathmatch mode) that resets the stats to a certain value so that it's one in SP and a various value in MP. there should be a competitive mode. That way we don't get into these controversies. Quote Link to comment Share on other sites More sharing options...
AIEND Posted October 22, 2022 Report Share Posted October 22, 2022 11 minutes ago, real_tabasco_sauce said: 好吧,尤其是在AOE3中,它使围攻和突袭变得愚蠢,坦率地说,这很无聊。 我们不能用这个机制来代替捕获,那会很糟糕。 There is no need for the capture mechanic to be removed, otherwise it will just turn us into a saboteur destroying all the city buildings in the game, instead I think the siege attack of the soldiers should be linked to the capture mechanic, as mentioned in a previous thread discussed. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted October 22, 2022 Report Share Posted October 22, 2022 4 minutes ago, Lion.Kanzen said: there should be a competitive mode. That way we don't get into these controversies. i feel like realism is a slippery slope, and that perhaps instead there should be a realism mode (or mod), with added resources, damage types, and these fire mechanics Quote Link to comment Share on other sites More sharing options...
AIEND Posted October 22, 2022 Report Share Posted October 22, 2022 11 分钟前,Lion.Kanzen 说: 您只需要提供更少的火属性,但比穿刺伤害和切割伤害更好。 And the power of torches will not change due to any upgrades, so players still have to rely on siege weapons in the later stage, especially to deal with facilities such as stone walls that are immune to flames. Of course, I think his idea is that the addition of flames will make P1's quick attack Becomes more violent, structures like wooden walls can't stop the burning, especially cavalry attacks may be unstoppable, but this is an old problem, I used to think that cavalry or even infantry should not be in P1, I didn't hesitate Added flames to the mirror mod because these changes have been made. Quote Link to comment Share on other sites More sharing options...
AIEND Posted October 22, 2022 Report Share Posted October 22, 2022 17 minutes ago, Lion.Kanzen said: 您只需要提供更少的火属性,但比穿刺伤害和切割伤害更好。 In fact, if we did, we could simply remove the building's hack and pierce armor, leaving only the crush and fire armor. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 56 minutes ago, AIEND said: simply remove the building's hack and pierce armor If you remove it, the archers/spearmen will damage it with missiles/ or melee attacks as if it were a like a paper building. Quote Link to comment Share on other sites More sharing options...
AIEND Posted October 22, 2022 Report Share Posted October 22, 2022 38 分钟前,Lion.Kanzen 说: 如果你移除它,弓箭手/长矛兵会用导弹/或近战攻击来破坏它,就好像它是一座纸质建筑一样。 If we add fire, it means that soldiers can only use siege attacks (whether torches or incendiary arrows) to destroy buildings, not the spears, swords and arrows in general that they use against units, then buildings are Don't worry about encountering damage types other than crush and fire. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2022 Report Share Posted October 22, 2022 1 hour ago, AIEND said: If we add fire, it means that soldiers can only use siege attacks (whether torches or incendiary arrows) to destroy buildings, not the spears, swords and arrows in general that they use against units, then buildings are Don't worry about encountering damage types other than crush and fire. That is already technical, that depends on how they define it. Quote Link to comment Share on other sites More sharing options...
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