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alre
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... that if ranged attacks were made to always deal damage to the intended target, lag during battles could be cut down significantly, with little effort?

Consequences on gameplay would be minimal, and other adjustments would also be possible, like varying damage depending on distance.

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1 hour ago, alre said:

... that if ranged attacks were made to always deal damage to the intended target, lag during battles could be cut down significantly, with little effort?

Consequences on gameplay would be minimal, and other adjustments would also be possible, like varying damage depending on distance.

Could reduce the spread significantly for ranged units so the target is hit more often, requiring less range queries for missed projectiles. 

Edited by wowgetoffyourcellphone
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there are plenty of better ways to improve performance, without making AOE4 homing missiles.

Here's an easy one: increase the repeat time of all soldiers. Now archers only shoot every 1.5 seconds for example, meaning half the range queries are needed.

2 hours ago, wowgetoffyourcellphone said:

Could reduce the spread significantly for ranged units so the target is hit more often, requiring less range queries for missed projectiles. 

this would be good in addition.

Would it be OK in this case to lower projectile speed? Or would this also have negative consequences for performance?

Edited by real_tabasco_sauce
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On 01/08/2022 at 8:32 PM, go2die said:

if it would remove that lag when battles starts... it is easy to achive it, + you can always randomize dmg before hit.. so it can be variable in some ranges... = same effect = much less lag.

so not dmg 10 but dmg 6-10 

 

@alre you are genius

On 01/08/2022 at 11:21 PM, Stan` said:

Mayne moving the helper to c++ would be enough

there are many solutions to this problem, I just proposed the simplest, most effective one. we are not likely to see any other solution implemented soon, even if there are some possible ways that could go very far in terms of optimization and further opportunities.

35 minutes ago, Player of 0AD said:

Turning missiles into homing missiles might not be enough:   If a volley hits a soldier, the overkill-missiles would still search for other targets, causing lag. This needs to be prevented too. For example by deactivating this search.

yes, this is true, absolute economy of resources can't be achieved without a significant rebalance of the gameplay (there is more than one way to do this too). anyway, consider level 1 CS miss ~50% of throws at max distance.

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