Stan` Posted July 9, 2022 Report Share Posted July 9, 2022 Well for them to work you need the wall length to be exactly the size of the palisade. Is it the case ? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 9, 2022 Author Report Share Posted July 9, 2022 8 minutes ago, Stan` said: Well for them to work you need the wall length to be exactly the size of the palisade. Is it the case ? Ohh now I see why, it must be the wall set tower.. Also how do I remove the scaffolding foundation that automatically spawns when building tower, it seems to be coming from the parent template, how do I disable them in my wall set template? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 9, 2022 Report Share Posted July 9, 2022 2 minutes ago, wackyserious said: Also how do I remove the scaffolding foundation that automatically spawns when building tower, it seems to be coming from the parent template, how do I disable them in my wall set template? Comes from the foundation actor. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 9, 2022 Author Report Share Posted July 9, 2022 3 minutes ago, Stan` said: Comes from the foundation actor. What exactly to I have to do with the measurements of the tower? <Footprint> <Square width="1" depth="1"/> <Height>4</Height> </Footprint> <WallPiece> <Length>0.5</Length> <Orientation>1.5</Orientation> </WallPiece> I see these two info but I don't exactly know how to match them and what to match them with? Quote Link to comment Share on other sites More sharing options...
Lopess Posted July 9, 2022 Report Share Posted July 9, 2022 1 hour ago, wackyserious said: Ohh now I see why, it must be the wall set tower.. Also how do I remove the scaffolding foundation that automatically spawns when building tower, it seems to be coming from the parent template, how do I disable them in my wall set template? I believe this disables the foundation actor, however I'm without the pc to test. <VisualActor> <Actor>structures/western/stone_low_curtain_wall_long.xml</Actor> <FoundationActor disable=""/> </VisualActor> 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 11, 2022 Author Report Share Posted July 11, 2022 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 11, 2022 Author Report Share Posted July 11, 2022 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 12, 2022 Author Report Share Posted July 12, 2022 I am having errors in-game with the new special structure that I made for the West faction, can someone help check what's not right in my files? Thanks! xiiiad\simulation\data\auras\structures\west_guild_house_economic.json Spoiler { "type": "global", "affects": ["Trader"], "modifications": [ { "value": "Trader/GainMultiplier", "multiply": 1.25 } ], "auraName": "Guilds", "auraDescription": "Provides +25% trade gain.", "stackable": true } xiiiad\simulation\templates\structures\west\guild_house.xml Spoiler <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_structure_special"> <Auras datatype="tokens"> structures/west_guild_house_economic </Auras> <Footprint> <Square width="20.0" depth="16.0"/> <Height>8.0</Height> </Footprint> <Identity> <Civ>west</Civ> <SpecificName>Western Guild House</SpecificName> <Classes datatype="tokens">CivSpecific</Classes> <Icon>structures/tholos.png</Icon> </Identity> <Obstruction> <Static width="18.0" depth="14.0"/> </Obstruction> <VisualActor> <Actor>structures/western/guild_house.xml</Actor> </VisualActor> </Entity> xiiiad\simulation\templates\units\west\infantry_archer_b Spoiler <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_unit_infantry_ranged_archer"> <Builder> <Entities datatype="tokens"> structures/west/tavern structures/west/guild_house structures/west/wallset_stone_low_curtain_wall structures/west/wallset_stone_high_curtain_wall </Entities> </Builder> <Identity> <Civ>west</Civ> <SelectionGroupName>units/west/infantry_archer_b</SelectionGroupName> <SpecificName>Serf Archer</SpecificName> <Icon>units/west_infantry_archer.png</Icon> </Identity> <Promotion> <Entity>units/west/infantry_archer_a</Entity> </Promotion> <VisualActor> <Actor>units/western/infantry_archer_b.xml</Actor> </VisualActor> </Entity> Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 12, 2022 Report Share Posted July 12, 2022 Do you have the errors? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 12, 2022 Author Report Share Posted July 12, 2022 3 hours ago, Stan` said: Do you have the errors? How do I copy the error logs again? Sorry Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 12, 2022 Report Share Posted July 12, 2022 17 minutes ago, wackyserious said: How do I copy the error logs again? Sorry You go into %localappdata%/0ad/logs and you zip the folder. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 12, 2022 Author Report Share Posted July 12, 2022 7 hours ago, Stan` said: You go into %localappdata%/0ad/logs and you zip the folder. logs.zip Quote Link to comment Share on other sites More sharing options...
Lopess Posted July 13, 2022 Report Share Posted July 13, 2022 1 hour ago, wackyserious said: logs.zip 52 kB · 1 download My reading may be wrong but he seems to complain about the lack of "Health" in "structures/west/guild_house" Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 13, 2022 Author Report Share Posted July 13, 2022 2 hours ago, Lopess said: My reading may be wrong but he seems to complain about the lack of "Health" in "structures/west/guild_house" Stan mentioned the same thing in private message, so how do I fix this one? Thank you Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 13, 2022 Author Report Share Posted July 13, 2022 1 minute ago, wackyserious said: Stan mentioned the same thing in private message, so how do I fix this one? Thank you Got it, added health tag, thanks! 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 15, 2022 Author Report Share Posted July 15, 2022 The Guelphs and Ghibellines. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 15, 2022 Author Report Share Posted July 15, 2022 How do I define a train/build limit in entity templates? Quote Link to comment Share on other sites More sharing options...
Grapjas Posted July 15, 2022 Report Share Posted July 15, 2022 (edited) 1 hour ago, wackyserious said: How do I define a train/build limit in entity templates? You need to define it in `templates/special/player.xml`. IIRC you need to put the generic name of the unit without spaces. Edited July 15, 2022 by Grapjas 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 15, 2022 Author Report Share Posted July 15, 2022 1 hour ago, Grapjas said: You need to define it in `templates/special/player.xml`. IIRC you need to put the generic name of the unit without spaces. How about setting a prerequisite to add more numbers, like how Briton war dogs are limited to a certain amount and can have more if you build a certain structure? Quote Link to comment Share on other sites More sharing options...
Grapjas Posted July 15, 2022 Report Share Posted July 15, 2022 26 minutes ago, wackyserious said: How about setting a prerequisite to add more numbers, like how Briton war dogs are limited to a certain amount and can have more if you build a certain structure? I think you can do that in the same file. 1 Quote Link to comment Share on other sites More sharing options...
LordStark Posted July 16, 2022 Report Share Posted July 16, 2022 Really impressed with the this mod and your continued progress. Good on you! 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 16, 2022 Author Report Share Posted July 16, 2022 1 hour ago, LordStark said: Really impressed with the this mod and your continued progress. Good on you! Thanks! Also looking forward with your mod too! Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 17, 2022 Author Report Share Posted July 17, 2022 Steam Community :: Guide :: The Historical Character Guide Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 17, 2022 Author Report Share Posted July 17, 2022 Goedendag polearm of the Low Countries. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 17, 2022 Author Report Share Posted July 17, 2022 1302 AD - Battle of the Golden Spurs 6 Quote Link to comment Share on other sites More sharing options...
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