Stan` Posted July 9, 2022 Report Share Posted July 9, 2022 Well for them to work you need the wall length to be exactly the size of the palisade. Is it the case ? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 9, 2022 Author Report Share Posted July 9, 2022 On 09/07/2022 at 9:36 AM, Stan` said: Well for them to work you need the wall length to be exactly the size of the palisade. Is it the case ? Expand Ohh now I see why, it must be the wall set tower.. Also how do I remove the scaffolding foundation that automatically spawns when building tower, it seems to be coming from the parent template, how do I disable them in my wall set template? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 9, 2022 Report Share Posted July 9, 2022 On 09/07/2022 at 9:47 AM, wackyserious said: Also how do I remove the scaffolding foundation that automatically spawns when building tower, it seems to be coming from the parent template, how do I disable them in my wall set template? Expand Comes from the foundation actor. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 9, 2022 Author Report Share Posted July 9, 2022 On 09/07/2022 at 9:50 AM, Stan` said: Comes from the foundation actor. Expand What exactly to I have to do with the measurements of the tower? <Footprint> <Square width="1" depth="1"/> <Height>4</Height> </Footprint> <WallPiece> <Length>0.5</Length> <Orientation>1.5</Orientation> </WallPiece> I see these two info but I don't exactly know how to match them and what to match them with? Quote Link to comment Share on other sites More sharing options...
Lopess Posted July 9, 2022 Report Share Posted July 9, 2022 On 09/07/2022 at 9:47 AM, wackyserious said: Ohh now I see why, it must be the wall set tower.. Also how do I remove the scaffolding foundation that automatically spawns when building tower, it seems to be coming from the parent template, how do I disable them in my wall set template? Expand I believe this disables the foundation actor, however I'm without the pc to test. <VisualActor> <Actor>structures/western/stone_low_curtain_wall_long.xml</Actor> <FoundationActor disable=""/> </VisualActor> 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 11, 2022 Author Report Share Posted July 11, 2022 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 11, 2022 Author Report Share Posted July 11, 2022 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 12, 2022 Author Report Share Posted July 12, 2022 I am having errors in-game with the new special structure that I made for the West faction, can someone help check what's not right in my files? Thanks! xiiiad\simulation\data\auras\structures\west_guild_house_economic.json Reveal hidden contents { "type": "global", "affects": ["Trader"], "modifications": [ { "value": "Trader/GainMultiplier", "multiply": 1.25 } ], "auraName": "Guilds", "auraDescription": "Provides +25% trade gain.", "stackable": true } xiiiad\simulation\templates\structures\west\guild_house.xml Reveal hidden contents <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_structure_special"> <Auras datatype="tokens"> structures/west_guild_house_economic </Auras> <Footprint> <Square width="20.0" depth="16.0"/> <Height>8.0</Height> </Footprint> <Identity> <Civ>west</Civ> <SpecificName>Western Guild House</SpecificName> <Classes datatype="tokens">CivSpecific</Classes> <Icon>structures/tholos.png</Icon> </Identity> <Obstruction> <Static width="18.0" depth="14.0"/> </Obstruction> <VisualActor> <Actor>structures/western/guild_house.xml</Actor> </VisualActor> </Entity> xiiiad\simulation\templates\units\west\infantry_archer_b Reveal hidden contents <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_unit_infantry_ranged_archer"> <Builder> <Entities datatype="tokens"> structures/west/tavern structures/west/guild_house structures/west/wallset_stone_low_curtain_wall structures/west/wallset_stone_high_curtain_wall </Entities> </Builder> <Identity> <Civ>west</Civ> <SelectionGroupName>units/west/infantry_archer_b</SelectionGroupName> <SpecificName>Serf Archer</SpecificName> <Icon>units/west_infantry_archer.png</Icon> </Identity> <Promotion> <Entity>units/west/infantry_archer_a</Entity> </Promotion> <VisualActor> <Actor>units/western/infantry_archer_b.xml</Actor> </VisualActor> </Entity> Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 12, 2022 Report Share Posted July 12, 2022 Do you have the errors? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 12, 2022 Author Report Share Posted July 12, 2022 On 12/07/2022 at 11:03 AM, Stan` said: Do you have the errors? Expand How do I copy the error logs again? Sorry Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 12, 2022 Report Share Posted July 12, 2022 On 12/07/2022 at 2:47 PM, wackyserious said: How do I copy the error logs again? Sorry Expand You go into %localappdata%/0ad/logs and you zip the folder. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 12, 2022 Author Report Share Posted July 12, 2022 On 12/07/2022 at 3:06 PM, Stan` said: You go into %localappdata%/0ad/logs and you zip the folder. Expand logs.zipFetching info... Quote Link to comment Share on other sites More sharing options...
Lopess Posted July 13, 2022 Report Share Posted July 13, 2022 On 12/07/2022 at 11:00 PM, wackyserious said: logs.zip 52 kB · 1 download Expand My reading may be wrong but he seems to complain about the lack of "Health" in "structures/west/guild_house" Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 13, 2022 Author Report Share Posted July 13, 2022 On 13/07/2022 at 12:21 AM, Lopess said: My reading may be wrong but he seems to complain about the lack of "Health" in "structures/west/guild_house" Expand Stan mentioned the same thing in private message, so how do I fix this one? Thank you Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 13, 2022 Author Report Share Posted July 13, 2022 On 13/07/2022 at 3:15 AM, wackyserious said: Stan mentioned the same thing in private message, so how do I fix this one? Thank you Expand Got it, added health tag, thanks! 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 15, 2022 Author Report Share Posted July 15, 2022 The Guelphs and Ghibellines. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 15, 2022 Author Report Share Posted July 15, 2022 How do I define a train/build limit in entity templates? Quote Link to comment Share on other sites More sharing options...
Grapjas Posted July 15, 2022 Report Share Posted July 15, 2022 (edited) On 15/07/2022 at 6:56 AM, wackyserious said: How do I define a train/build limit in entity templates? Expand You need to define it in `templates/special/player.xml`. IIRC you need to put the generic name of the unit without spaces. Edited July 15, 2022 by Grapjas 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 15, 2022 Author Report Share Posted July 15, 2022 On 15/07/2022 at 8:49 AM, Grapjas said: You need to define it in `templates/special/player.xml`. IIRC you need to put the generic name of the unit without spaces. Expand How about setting a prerequisite to add more numbers, like how Briton war dogs are limited to a certain amount and can have more if you build a certain structure? Quote Link to comment Share on other sites More sharing options...
Grapjas Posted July 15, 2022 Report Share Posted July 15, 2022 On 15/07/2022 at 10:05 AM, wackyserious said: How about setting a prerequisite to add more numbers, like how Briton war dogs are limited to a certain amount and can have more if you build a certain structure? Expand I think you can do that in the same file. 1 Quote Link to comment Share on other sites More sharing options...
LordStark Posted July 16, 2022 Report Share Posted July 16, 2022 Really impressed with the this mod and your continued progress. Good on you! 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 16, 2022 Author Report Share Posted July 16, 2022 On 16/07/2022 at 8:13 AM, LordStark said: Really impressed with the this mod and your continued progress. Good on you! Expand Thanks! Also looking forward with your mod too! Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 17, 2022 Author Report Share Posted July 17, 2022 Steam Community :: Guide :: The Historical Character Guide Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 17, 2022 Author Report Share Posted July 17, 2022 Goedendag polearm of the Low Countries. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 17, 2022 Author Report Share Posted July 17, 2022 1302 AD - Battle of the Golden Spurs 6 Quote Link to comment Share on other sites More sharing options...
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