Lorian Posted January 28, 2005 Report Share Posted January 28, 2005 Lol you should have left that in there as a cheat code, it would have been funny Quote Link to comment Share on other sites More sharing options...
Aeros Posted January 28, 2005 Report Share Posted January 28, 2005 Remember the old build in summer where you could send houses to walk (or probably better: "hover") around the map? Hahahah, one of the more enjoyable bugs that we've had Later on when the game is playable I'm seriously considering modding my own gamemode where you can move buildings like in that one bug, I wonder how interesting that would make gameplay Quote Link to comment Share on other sites More sharing options...
Lorian Posted January 28, 2005 Report Share Posted January 28, 2005 Ya gotta make it so it moves around on other players computers even if they don't hve the mod, that's would be hilarious Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted January 28, 2005 Report Share Posted January 28, 2005 move buildings like in that one bug, I wonder how interesting that would make gameplayA forshadowing of the Huns perhaps? Quote Link to comment Share on other sites More sharing options...
Bakayaro Posted January 29, 2005 Report Share Posted January 29, 2005 Buildings ought not move:If I recall properly, the huns' yurts were movable, but those can be made into supplier units, like Overlords from SC.Moving buildings has some flavor issues, in my opinion. Quote Link to comment Share on other sites More sharing options...
Titus Ultor Posted January 29, 2005 Report Share Posted January 29, 2005 Charge of the Possesed Towers! Sounds more like a TLA thing. Quote Link to comment Share on other sites More sharing options...
av_nefardec Posted January 29, 2005 Report Share Posted January 29, 2005 TLA only has packable homesteads for the Rohirrim. Quote Link to comment Share on other sites More sharing options...
Titus Ultor Posted January 30, 2005 Report Share Posted January 30, 2005 Aw. Towers with ten insect legs would be cool. Quote Link to comment Share on other sites More sharing options...
Dnas Posted January 30, 2005 Report Share Posted January 30, 2005 Well, our engine will be highly moddable. You can do something like that. Quote Link to comment Share on other sites More sharing options...
Lorian Posted January 30, 2005 Report Share Posted January 30, 2005 Lolol Quote Link to comment Share on other sites More sharing options...
Titus Ultor Posted January 31, 2005 Report Share Posted January 31, 2005 I have no skills, though. I might be able to make a blob that slides from place to place. Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted January 31, 2005 Report Share Posted January 31, 2005 I dont think you would have to worry, we're making it pretty easy to mod Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted January 31, 2005 Report Share Posted January 31, 2005 Plus the Huns will be completely mobile Quote Link to comment Share on other sites More sharing options...
Titus Ultor Posted February 2, 2005 Report Share Posted February 2, 2005 Those dastardly barbarians. Quote Link to comment Share on other sites More sharing options...
Mabuse Posted March 26, 2005 Report Share Posted March 26, 2005 Ye more ye better -once controlling a few "Cohortes" POP Cap of 150 seem very low, especially when you want to put several (big) Armies at different Locations -and such Stuff - ye more ye better - (that is important for example for BIG Maps)The Game Engine should be the Limit (so if there are maximum 8000 Units possible to be managed for example, and the Game is going to have 8 PLayers max - then take 1000 for example)you could also make some other "requirements" for HIGH Pop Counts that Limits the possible Maximum of Units in another Way - for example additional Settlements or special technologies that help raising Population-CAP (Medical Things, or better Food/Farm-Technologies - or there can be only a certain Number of Units produced in a while, becasue of another resource "Population" - and if you "train" you also need to pay Population, and some Buildings produce this automatically (and also imaginable that some Technologies improve this - or there are several Buildings that will produce "Population" (with a different Rate), and there could be also Buildings that cap the MAXIMUM REAL (not the "resource") Population (for example with 1 "main Settlement" Building you could hae POP100 - makes 10 "main Settlement Buildings for (theoretical) POP 1000 - Houses need to be placed nevertheless of course to make this theoretical POP useable)but maybe thats all not nessessary and just a POP-Limit of 1000 (or more or less of course) is ok- thats my Opinion (more Units more Fun, combined with a nice "System" thats Limits this somehow it also offers more and additional strategic elements) Quote Link to comment Share on other sites More sharing options...
StrikerShot21 Posted March 26, 2005 Report Share Posted March 26, 2005 How about this. The pop cap depends on how many players are playing. If 8 people are playing then each player can have maybe 200 units. If only two people are playing, you can have around 500. Just a thought. Quote Link to comment Share on other sites More sharing options...
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