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New Graphics Options: Improved Texture Quality


Stan`
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Hey everyone,

Thanks to @vladislavbelov's restless refactorings and cleaning, the renderer is being made easier to extend, and thus it is possible to add new filters, and texture filtering (anisotropic) is one of them.

247077978_high-x162.png

But that is not it! For those of you with more modest configurations, you can now decrease texture quality to save some of that precious VRAM.

2095736365_006-31-15-30992.png

Don not be afraid to zoom in to check the differences!

For our artsy friends, this also allows you to check the texel density of your models :) In other word to make sure that you are using the just the right amount of pixels for your textures. How does that work, you may ask, well. If at the lowest texture settings, some parts of your model are really blurry and other are not, it means that something in your texture is using too much space.

On that screenshot you can see that the flowers remain pretty neat, while the rest is really blurry. Note that on that setting, we force all textures to be at maximum 256x256.

9022d241-20ab-4079-8858-d842407c56fc.png

 

 

 

 

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33 minutes ago, Stan` said:

For our artsy friends, this also allows you to check the texel density of your models :) In other word to make sure that you are using the just the right amount of pixels for your textures. How does that work, you may ask, well. If at the lowest texture settings, some parts of your model are really blurry and other are not, it means that something in your texture is using too much space

I like. As a player I understand. It is better to have everything optimized and that everything runs smoothly.

 

I remember that 0 A.D on Android looks like Minecraft or playstation 1 graphics.

 

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