hyperion Posted February 1, 2022 Report Share Posted February 1, 2022 2 1 Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted February 1, 2022 Report Share Posted February 1, 2022 Booom!! Excellent! Thanks so much for sharing, I was missing this! And great job!! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 9, 2022 Author Report Share Posted February 9, 2022 https://trac.wildfiregames.com/ticket/6355 an icon at the top will be better. @Radiotraining You are a designer like me. What do you think? Quote Link to comment Share on other sites More sharing options...
Radiotraining Posted February 9, 2022 Report Share Posted February 9, 2022 (edited) Sure! Personally, I'm positive about it! I would only say that it may become relevant if some features are added (like some reactions with critical damage ..), otherwise right now it can just be only a nice "extra". I like langbart proposal tho!! Seems like an even more effective hint than aoe Edited February 9, 2022 by Radiotraining Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 9, 2022 Author Report Share Posted February 9, 2022 6 hours ago, Radiotraining said: Sure! Personally, I'm positive about it! I would only say that it may become relevant if some features are added (like some reactions with critical damage ..), otherwise right now it can just be only a nice "extra". I like langbart proposal tho!! Seems like an even more effective hint than aoe How do we improve the graphic concept? Quote Link to comment Share on other sites More sharing options...
AIEND Posted March 3, 2022 Report Share Posted March 3, 2022 Will there be a special burning arrow mode for archers in the future? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 3, 2022 Author Report Share Posted March 3, 2022 21 minutes ago, AIEND said: Will there be a special burning arrow mode for archers in the future? It is necessary to improve, the simulation effects of the fire. The so-called status effect. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 3, 2022 Report Share Posted March 3, 2022 Well that's what particles are for. The issue is multiple status effects. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 3, 2022 Author Report Share Posted March 3, 2022 2 hours ago, Stan` said: The issue is multiple status effects. What you mean . I mean how? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 9, 2022 Author Report Share Posted March 9, 2022 organic units and buildings should have their own status effects. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 17, 2023 Author Report Share Posted February 17, 2023 (edited) I had not considered the following: If there is fire damage, it should not be possible to capture a building until the cumulative amount of the effect drops. In other words, no one would try in real life to burn the building and then enter and take cover. Edited February 17, 2023 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
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