maroder Posted October 31, 2021 Report Share Posted October 31, 2021 19 hours ago, artoo said: Regarding rice, the current fields are also placeholder. I opted for the little ones, because I find them to scale better than this... It somehow looks odd in my view, and so rice plant naked. I agree that this ^ looks strange and I'm not sure which version of the fields that is, but the version that is in DE looks nice to me they could be a bit closer to the ground and the rice plants could be a bit more random but overall I like the look. Or as I already mentioned one of the drafts from this thread: 3 Quote Link to comment Share on other sites More sharing options...
maroder Posted October 31, 2021 Report Share Posted October 31, 2021 But many small rice paddys with only one worker is also an interesting idea Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 31, 2021 Report Share Posted October 31, 2021 Yeah the issue is that it doesn't show water on low settings. And of course plants need to be adjusted they are a grid of planes. I remember someone mentioning that the sprouts should be more fluffy. Quote Link to comment Share on other sites More sharing options...
maroder Posted October 31, 2021 Report Share Posted October 31, 2021 1 hour ago, Stan` said: Yeah the issue is that it doesn't show water on low settings. I don't want to sound too snobby, but considering how the water looks on the lowest settings that may be an improvement jokes aside yes that is a problem but none I can solve. 1 Quote Link to comment Share on other sites More sharing options...
artoo Posted October 31, 2021 Author Report Share Posted October 31, 2021 4 hours ago, maroder said: But many small rice paddys with only one worker is also an interesting idea Could be looking like this, just added some grass over the pads. 2 Quote Link to comment Share on other sites More sharing options...
artoo Posted October 31, 2021 Author Report Share Posted October 31, 2021 I think if Han gets included in game, it should have a south china biome, bamboo based. Any artist willing to make something like that? Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 31, 2021 Report Share Posted October 31, 2021 39 minutes ago, artoo said: Could be looking like this, just added some grass over the pads. Would look bad on desert maps, also it's better to keep footprints Quote Link to comment Share on other sites More sharing options...
artoo Posted October 31, 2021 Author Report Share Posted October 31, 2021 (edited) 12 minutes ago, Stan` said: Would look bad on desert maps, also it's better to keep footprints And that's just desert, arctic looks funny with rice, I can tell. In my opinion, the mud skin is too grayish, should be more yellow-brownish, and these pads together as one field still look kind of weird, the scale is off I think, whereas as single pads, they scale well. Edited October 31, 2021 by artoo Quote Link to comment Share on other sites More sharing options...
artoo Posted October 31, 2021 Author Report Share Posted October 31, 2021 5 hours ago, Stan` said: Yeah the issue is that it doesn't show water on low settings. Regarding the water, I think the water should be muddy, no big reflection, and many plants to further reduce reflection. After all, this is supposed to be set at the yellow river. Quote Link to comment Share on other sites More sharing options...
artoo Posted November 3, 2021 Author Report Share Posted November 3, 2021 (edited) 46 minutes ago, m7600 said: I won't do it myself because I want to see more people taking the time to learn how to make 3D models. That's sadly not gonna happen from my side, given I am already busy in my free time with development and maintaining a linux distro with a few other brave souls. I also have family, so playing 0ad and making a mod is purely for fun. My little one loves to win, I stand no chance, he loves China for whatever reason. Maybe someone else can scale them and export them. Edited November 3, 2021 by artoo Quote Link to comment Share on other sites More sharing options...
Lopess Posted November 3, 2021 Report Share Posted November 3, 2021 30 minutes ago, artoo said: That's sadly not gonna happen from my side, given I am already busy in my free time with development and maintaining a linux distro with a few other brave souls. I also have family, so playing 0ad and making a mod is purely for fun. My little one loves to win, I stand no chance, he loves China for whatever reason. Maybe someone else can scale them and export them. I can help a little with 3d if no one is available 1 1 Quote Link to comment Share on other sites More sharing options...
OliverLew Posted November 6, 2021 Report Share Posted November 6, 2021 (edited) Hi, first time posting in this forum. Registered because I started to play this game and curious about this Han China mod (haven't tried it tho). As a Chinese, I find the rice field I see in this thread somewhat strange. I am not anywhere expertise in the topic, but just want to give my ideas. The rice field here is more like specific "terraces" (you can google this word, and find similar real-life images. Chinese: 梯田 tī tián). This kind of rice field is built on some area with slope, e.g., a hillside. Found a definition on an online dictionary: Quote 3. A raised bank of earth having vertical or sloping sides and a flat top: turning a hillside into a series of ascending terraces for farming. For rice fields in Han dynasty, I tried to find a related journal article on models of rice fields from Han period (I translated the title): Funeral models of paddy fields from tombs of the Han period.pdf. The article is in Chinese though, but there is an English abstract and some images that will help. I think, rice fields on flat grounds are more likely to be "large-sized paddy fields" mentioned in this article (See Figure 1). Water in a rice field should be the same or slightly below the ground level. The rice field in this comment might be closer: On 02/07/2020 at 8:33 PM, Stan` said: Another attempt Less shiny Of course, I don't know if there are any other considerations for choosing the current rice field model. Historically it's not wrong, but technically, I am afraid not. Edited November 6, 2021 by OliverLew 1 Quote Link to comment Share on other sites More sharing options...
artoo Posted November 6, 2021 Author Report Share Posted November 6, 2021 (edited) 7 hours ago, OliverLew said: Registered because I started to play this game and curious about this Han China mod (haven't tried it tho). Once you tried the mod, would you be willing to help with proper Chinese names for structures and units? Currently, I used google translation, dunno how accurate it is. Edited November 6, 2021 by artoo Quote Link to comment Share on other sites More sharing options...
artoo Posted November 6, 2021 Author Report Share Posted November 6, 2021 A question regarding unit roster. In the current version, there are too many cav units in my view, to underline infantry armies. I think it should be cut down to maybe 2-3, and probably a horse breeding tech introduced to make cav relatively late game option. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 7, 2021 Report Share Posted November 7, 2021 I see some potentially either missing or normal-flipped geometry inside the outer wall of the fortress. You see it? (the problem is present in the original Fortress model as well, I don't think you introduced it). 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 7, 2021 Report Share Posted November 7, 2021 (edited) ERROR: CXeromyces: Parse error: simulation/templates/structures/han/farmstead.xml:1: Start tag expected, '<' not found ERROR: CXeromyces: Failed to parse XML file simulation/templates/structures/han/farmstead.xml ERROR: Failed to load entity template 'structures/han/farmstead' ERROR: CXeromyces: Parse error: simulation/templates/structures/han/field.xml:1: Start tag expected, '<' not found ERROR: CXeromyces: Failed to parse XML file simulation/templates/structures/han/field.xml I would fix this easily, but I don't have push access to this repo. Edited November 7, 2021 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 7, 2021 Report Share Posted November 7, 2021 5 hours ago, artoo said: A question regarding unit roster. In the current version, there are too many cav units in my view, to underline infantry armies. I think it should be cut down to maybe 2-3, and probably a horse breeding tech introduced to make cav relatively late game option. Get rid of cavalry spearman. The cav halb is more interesting. Same with champion cav spearman and champ cav halb. Quote Link to comment Share on other sites More sharing options...
OliverLew Posted November 7, 2021 Report Share Posted November 7, 2021 17 hours ago, artoo said: Once you tried the mod, would you be willing to help with proper Chinese names for structures and units? Currently, I used google translation, dunno how accurate it is. Sure, I will (probably report them in GitHub). And ignore the rice field thing, I tried the game and find out the rice field in game is not bad at all. Quote Link to comment Share on other sites More sharing options...
artoo Posted November 7, 2021 Author Report Share Posted November 7, 2021 4 hours ago, wowgetoffyourcellphone said: I would fix this easily, but I don't have push access to this repo. What OS do you use? There isn't really something to fix. Short explanation is, since last time I added rice, it was removed for whatever reason, when adding it again, I made the farmstead and field actually symbolic links to field_rice and farmstead_rice, so I don't have to fiddle with the templates should grain be desired. The AI expects farmstead and field to build them, so the symlink was sufficient for testing how AI plays the Han. The symlink is a temporary solution, you could just recreate it. It is no problem on linux, but may be on Win or Mac. I also had a thought of maybe making grain default field, and have rice due to higher yield tier2 tech to research(ie Han expansion in the south as time progressed). Just a thought, no must do. Quote Link to comment Share on other sites More sharing options...
maroder Posted November 7, 2021 Report Share Posted November 7, 2021 @artoo I get the same errors something in the template is definitely wrong Quote Link to comment Share on other sites More sharing options...
artoo Posted November 7, 2021 Author Report Share Posted November 7, 2021 1 minute ago, maroder said: something in the template is definitely wrong If rice is the default, I can set rice. Is rice a done deal? I think so? If all in agreement, I fix this. Quote Link to comment Share on other sites More sharing options...
artoo Posted November 7, 2021 Author Report Share Posted November 7, 2021 (edited) 4 hours ago, wowgetoffyourcellphone said: Get rid of cavalry spearman. The cav halb is more interesting. Same with champion cav spearman and champ cav halb. Triggers a slight problem as is, the halberd units are atm tier2. If I remove the spear cav, make halb tier1 and starting unit, or no cav starting units at all, and more starting infantry instead? Or, different approach, make spear units upgradable to halberd? Edited November 7, 2021 by artoo 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted November 7, 2021 Report Share Posted November 7, 2021 I would definitely prefer rice (mostly cause it is a nice to have something different than the usual fields) And afaik most people are not against rice per se, only the opinions on the correct depiction diverge. So imo, yes just make rice the default, so that at least people can try the mod without getting errors 1 1 Quote Link to comment Share on other sites More sharing options...
artoo Posted November 7, 2021 Author Report Share Posted November 7, 2021 Fixed 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted November 7, 2021 Report Share Posted November 7, 2021 thanks now we just need to decide on the type of field Quote Link to comment Share on other sites More sharing options...
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