Jump to content

Civ differentiation : playstyles


maroder
 Share

Recommended Posts

Since there has been some mods made recently which change the territory dynamics:

I thought this might also be something that could be used for more differentiation. So just to put the idea out somewhere:

What if we would group the civs into different classes who have different ways to claim new territory? These classes could be based on their history ( or at least what most pepole know them for ).

I was thinking of something like:

the 'Imperial/ conqueror' civs

- they get only one CC, but every building of them has a larger territory influence and they have buildings like the theatron. So they are constantly building outwards or are trying to capture the buildings of the enemy (possibly with a higher capture rate?)

the 'governor' civs

- they also only get one CC but can build build cheap military colonies / satrapys of some sort who give less territory compared to the starting CC

the 'tribal' civs

- multiple regular CC to represent the different tribes

the 'nomad' civs (yet to come)

- territory doesn't matter

 

As you can see the only thing that would change are the imperial civs (and the nomads).

  • Like 5
Link to comment
Share on other sites

5 hours ago, maroder said:

the 'Imperial/ conqueror' civs

- they get only one CC, but every building of them has a larger territory influence and they have buildings like the theatron. So they are constantly building outwards or are trying to capture the buildings of the enemy (possibly with a higher capture rate?)

 

Perhaps a special upgrade for captured enemy CCs, aka "Colonia" (for the Romans), that assimilates them somehow. Usually, captured CCs can only train the captured CC's native citizen unit.

  • Like 3
Link to comment
Share on other sites

@maroder I think your idea in addition to @ValihrAnt's changes to CC/colony costs and territory expansion would make territory and map control a more dynamic part of the game.

I also like Vali's economic bonuses as they add more civ dfferentiation in a good way.

Edited by real_tabasco_sauce
  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...