maroder Posted January 24, 2022 Author Share Posted January 24, 2022 Since there has been some mods made recently which change the territory dynamics: I thought this might also be something that could be used for more differentiation. So just to put the idea out somewhere: What if we would group the civs into different classes who have different ways to claim new territory? These classes could be based on their history ( or at least what most pepole know them for ). I was thinking of something like: the 'Imperial/ conqueror' civs - they get only one CC, but every building of them has a larger territory influence and they have buildings like the theatron. So they are constantly building outwards or are trying to capture the buildings of the enemy (possibly with a higher capture rate?) the 'governor' civs - they also only get one CC but can build build cheap military colonies / satrapys of some sort who give less territory compared to the starting CC the 'tribal' civs - multiple regular CC to represent the different tribes the 'nomad' civs (yet to come) - territory doesn't matter As you can see the only thing that would change are the imperial civs (and the nomads). 5 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 24, 2022 Share Posted January 24, 2022 5 hours ago, maroder said: the 'Imperial/ conqueror' civs - they get only one CC, but every building of them has a larger territory influence and they have buildings like the theatron. So they are constantly building outwards or are trying to capture the buildings of the enemy (possibly with a higher capture rate?) Perhaps a special upgrade for captured enemy CCs, aka "Colonia" (for the Romans), that assimilates them somehow. Usually, captured CCs can only train the captured CC's native citizen unit. 3 Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted January 24, 2022 Share Posted January 24, 2022 (edited) @maroder I think your idea in addition to @ValihrAnt's changes to CC/colony costs and territory expansion would make territory and map control a more dynamic part of the game. I also like Vali's economic bonuses as they add more civ dfferentiation in a good way. Edited January 24, 2022 by real_tabasco_sauce 1 Link to comment Share on other sites More sharing options...
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