Ryze Posted September 25, 2021 Report Share Posted September 25, 2021 I've observed a handful of AI-only games in A25, with Petra bots on Medium difficulty and Defensive attitude. In none of those games have I ever seen the AI build palasides or walls, leaving it extremely vulnerable to small-scale raids even in the very late game (e.g. 1 hour in...). Is this a bug, or has the AI for this been disabled in A25 for some reason? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted September 25, 2021 Report Share Posted September 25, 2021 The AI's have never built walls or palisades in any version so far,automatic placement of the wall is not a trivial logic problem. Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted September 25, 2021 Report Share Posted September 25, 2021 I'm a top 40 player and I build palisades very rarely, walls almost never. So hey, the bot must be clever ; ) 1 Quote Link to comment Share on other sites More sharing options...
thephilosopher Posted September 25, 2021 Report Share Posted September 25, 2021 On the other hand, when I've played the AI, it always builds lots of defense towers. Often what looks to me like too many. It's possible the AI is just built to prefer defense towers to palisades or walls? Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted September 25, 2021 Report Share Posted September 25, 2021 A city that is well defended is defended by men, not by walls. So it does not need walls. 2 1 Quote Link to comment Share on other sites More sharing options...
Ryze Posted September 25, 2021 Author Report Share Posted September 25, 2021 Quote Link to comment Share on other sites More sharing options...
maroder Posted September 25, 2021 Report Share Posted September 25, 2021 (edited) @Ryze it never did build walls in any of the recent alphas, cause it is not trivial to decide where to put them without blocking itselfself at the same time. So it's just not implemented (yet) Edited September 25, 2021 by maroder 1 Quote Link to comment Share on other sites More sharing options...
Ryze Posted September 25, 2021 Author Report Share Posted September 25, 2021 (edited) 46 minutes ago, maroder said: @Ryze it never did build walls in any of the recent alphas, cause it is not trivial to decide where to put them without blocking itselfself at the same time. So it's just not implemented (yet) Thanks for the info. As someone who likes to turtle and then in the late-game enjoy the feeling of crushing through the lines of fortifications of my opponents (even if just an AI), eventually having it implemented will be amazing Edited September 25, 2021 by Ryze 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted September 26, 2021 Report Share Posted September 26, 2021 1 hour ago, Ryze said: Thanks for the info. As someone who likes to turtle and then in the late-game enjoy the feeling of crushing through the lines of fortifications of my opponents (even if just an AI), eventually having it implemented will be amazing Play against an Iberian AI, or on a map which offers walls by default? 1 Quote Link to comment Share on other sites More sharing options...
Ryze Posted September 28, 2021 Author Report Share Posted September 28, 2021 On 26/09/2021 at 1:46 AM, Yekaterina said: Play against an Iberian AI, or on a map which offers walls by default? It's not the same thing, nor are the starting Iberian walls a substantial enough challenge for a turtler (I imagine they are simply intended to deter early rushes...). 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted October 11, 2021 Report Share Posted October 11, 2021 A new feature might make it easier for the AI to build walls. Whenever you try to build a wall, you can not build it if a building/obstruction is in between. If it would be such that if a building/obstruction is in between the endpoints, it would create two wall pieces: One from the starting point to the building/obstruction and one from the building/obstruction to the endpoint. For multiple buildings/obstruction it would work idem dito. That would also make it easier to avoid gaps. For the AI we then could just order it to build square walls around the CC and any buildings/obstruction in between should not be a problem. 2 Quote Link to comment Share on other sites More sharing options...
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