Thales Posted August 31, 2021 Report Share Posted August 31, 2021 (edited) I garrisoned Athenian Peltastes Thrakikos (as a ranged unit) in a tower with the assumption that they could "shoot" at attackers thereby adding to the defense factor and killing those attacking the tower. Unfortunately, I could not tell if that was actually the case due to the lack of a visual cue. Any confirmation if that is the case? Edited August 31, 2021 by Thales Solved Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 31, 2021 Report Share Posted August 31, 2021 Hi @Thales Indeed, garrisoned soldiers do increase the fire power of a tower. You can verify this by selecting the tower & hovering your mouse over the shield & sword symbol: Quote Link to comment Share on other sites More sharing options...
Thales Posted August 31, 2021 Author Report Share Posted August 31, 2021 That was quick. Thanks very much. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 31, 2021 Report Share Posted August 31, 2021 Don't forget that towers usually cant shoot at targets which are right next to them. You need a tower technology for that. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 31, 2021 Report Share Posted August 31, 2021 12 minutes ago, Player of 0AD said: Don't forget that towers usually cant shoot at targets which are right next to them. You need a tower technology for that. Or build them as pairs (or chains), as close as possible. Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted August 31, 2021 Report Share Posted August 31, 2021 Also it needs to be said that if towers fire multiple arrows, they don't focus them on a single target. Which means that instead of killing 2 out of 3, all might escape and be healed from their injuries. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 31, 2021 Report Share Posted August 31, 2021 26 minutes ago, LetswaveaBook said: Also it needs to be said that if towers fire multiple arrows, they don't focus them on a single target. Which means that instead of killing 2 out of 3, all might escape and be healed from their injuries. Yeah. I believe somewhere it used to say that putting a rally point would concentrate fire there; couldn't find it now, always had the feeling it doesn't work anyway. (I wished I could order my towers to not shoot at a specific target. AI's storehouses in range of my towers are such a great bait, I even wished I could repair those...) Quote Link to comment Share on other sites More sharing options...
Thales Posted September 1, 2021 Author Report Share Posted September 1, 2021 Thanks for the additional advice. I just got creamed once again as the "easy" AI level. Gives me something to work-up to. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 1, 2021 Report Share Posted September 1, 2021 @Thales Here's another thread that you might find helpful: Quote Link to comment Share on other sites More sharing options...
Thales Posted September 1, 2021 Author Report Share Posted September 1, 2021 (edited) I liked this one, as that is what happened. Quote First decrease the population limit in game setup to either 100 or 150 as you progress. At this population limit its much harder for the enemy to overwhelm you with a massive army early in the game. (emphasis added) This was also helpful, since I remember from the MS version of Age of Empires, which I had long since forgotten about. Quote keep your workers' walking distances short: build farms next to CC/farmstead, build storehouses near wood/minerals (emphasis added) One thing that has really slowed me down, is which building is which? I know that you can click on the building to "activate" it which identifies the building, but having a hover label on a building would be helpful. Yes, the building look different, but as of yet, have not developed that sensitivity to the visual cues. Would be nice to have building labels pop-up when the mouse hovers over it. Edited September 1, 2021 by Thales Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 1, 2021 Report Share Posted September 1, 2021 1 hour ago, Thales said: having a hover label on a building would be helpful. You can identify it before you build it: With buildings already built, I agree that it can be difficult. At least for me, even after some years of playing. And depending on the civ. But since I put down every building with some thought why I put it there, finding the right type doesn't take me too much effort... Quote Link to comment Share on other sites More sharing options...
Thales Posted September 1, 2021 Author Report Share Posted September 1, 2021 2 hours ago, Gurken Khan said: You can identify it before you build it: True, but there is an irony in that. I have a 4K monitor, the graphics are absolutely superb. However, when it gets down to text (labels) and the panel for choosing the building, the text and icons are very small. Plus, I have a degree of visual impairment. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted September 2, 2021 Report Share Posted September 2, 2021 @Thales See: 1 Quote Link to comment Share on other sites More sharing options...
Thales Posted September 2, 2021 Author Report Share Posted September 2, 2021 Thanks for the suggestion. We are leaving for a few days, so it will be a while before I can follow-up. Quote Link to comment Share on other sites More sharing options...
davidsrsb Posted September 3, 2021 Report Share Posted September 3, 2021 Playing 0.25b,Athenians, I cannot see elephants approaching my manned towers and they destroy the wall in stealth mode. I have to bring up horsemen to see them so that the towers fire at them Quote Link to comment Share on other sites More sharing options...
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