Lion.Kanzen Posted April 23, 2022 Report Share Posted April 23, 2022 3 hours ago, wowgetoffyourcellphone said: We used to have the option in the GUI code to designate a "default" map. I believe it was deprecated. Maybe we can bring it back, due to issues like this: Mayorcete always play the default map except if is testing a new civ. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 29, 2022 Report Share Posted August 29, 2022 (edited) How about the suggestion to add reddish clay soil under the metal mines? I did it in another post. This idea comes from Stronghold Crusader II. Iron oxide. This would make the mining area more noticiable. Edited August 29, 2022 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 29, 2022 Report Share Posted August 29, 2022 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 13, 2022 Author Report Share Posted October 13, 2022 Baltic Nordic biome, wip @maroder 1 2 Quote Link to comment Share on other sites More sharing options...
maroder Posted October 13, 2022 Report Share Posted October 13, 2022 24 minutes ago, wowgetoffyourcellphone said: Baltic Nordic biome Looks nice! Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 13, 2022 Author Report Share Posted October 13, 2022 3 minutes ago, maroder said: Looks nice! I committed some "Persia" reference images to the terrain overhaul git. Quote Link to comment Share on other sites More sharing options...
maroder Posted October 13, 2022 Report Share Posted October 13, 2022 4 minutes ago, wowgetoffyourcellphone said: "Persia" reference images I could add some more grass to this and it would go into that direction Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 13, 2022 Author Report Share Posted October 13, 2022 (edited) 18 minutes ago, maroder said: I could add some more grass to this and it would go into that direction The India biome can definitely be a starting point. I can just copy over the India biome terrains and we can adjust from there? Edited October 13, 2022 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 13, 2022 Author Report Share Posted October 13, 2022 Persia Biome: Highlands Rocky, grey/beige mountain terrain, plus a snow covered rock terrain for the summits. Trees are various pine species, but sparse. Hunt are goats and bears. Buzzards circle overhead. Midlands Scrub terrains with pine species and bush_mediterranean. Cliff textures have a hint of brown and red (similar to the Indian cliff textures, but less strong). Animals are goats, lions, bears Lowlands A mix of tree types: Deciduous trees and pines, with the occasional decorative date palm. Grass terrains predominate with some stony/rocky terrains for decor. Animals are sheep, goats, deer. 3 Quote Link to comment Share on other sites More sharing options...
maroder Posted October 13, 2022 Report Share Posted October 13, 2022 15 minutes ago, wowgetoffyourcellphone said: The India biome can definitely be a starting point. I can just copy over the India biome terrains and we can adjust from there? You can start from this if you want to: https://code.wildfiregames.com/D3995 #central_asian_highlands.json I basically copied the textures there from the Hindu Kush map Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 13, 2022 Author Report Share Posted October 13, 2022 (edited) 30 minutes ago, wowgetoffyourcellphone said: Persia Biome: Highlands Rocky, grey/beige mountain terrain, plus a snow covered rock terrain for the summits. Trees are various pine species, but sparse. Hunt are goats and bears. Buzzards circle overhead. Wolves are a potential danger. Midlands Scrub terrains with pine species and bush_mediterranean. Cliff textures have a hint of brown and red (similar to the Indian cliff textures, but less strong). Animals are goats, lions, bears Lowlands A mix of tree types: Deciduous trees and pines, with the occasional decorative date palm. Grass terrains predominate with some stony/rocky terrains for decor. Animals are sheep, goats, deer, and Bactrian camels. Edited October 13, 2022 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 13, 2022 Author Report Share Posted October 13, 2022 (edited) 30 minutes ago, maroder said: You can start from this if you want to: https://code.wildfiregames.com/D3995 #central_asian_highlands.json I basically copied the textures there from the Hindu Kush map I applied the patch, but it errors out upon creation of the map in Atlas. EDIT: The map runs fine in-game. Just one error for the fruit/olive tree. The mountains are awesome. Yeah, looks a lot like the Zagros mountains, using the "Central Asian Highlands" biome. Would be a good basis for additional work to make a Persia biome. Love the work you did with the scripting to get clouds, decoratives, etc. onto the random map. Edited October 13, 2022 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 13, 2022 Author Report Share Posted October 13, 2022 34 minutes ago, maroder said: You can start from this if you want to: https://code.wildfiregames.com/D3995 #central_asian_highlands.json I basically copied the textures there from the Hindu Kush map Now, if only we could distinguish between "highland", "midland", and "lowland." Not make it a requirement for every map script to use those distinctions, but just have the ability available. So that we could have pine forests in the mountains and oak forests in the midlands, and palm forests in the lowlands. Things like that. And then put wolves and bears in the highlands and midlands, with lions in the lowlands. Goats in the highlands, camels in the lowlands. I'm sure you get it. Maybe too complicated. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 13, 2022 Author Report Share Posted October 13, 2022 Started work on a better Zagros Mountains map. 2 Quote Link to comment Share on other sites More sharing options...
maroder Posted October 13, 2022 Report Share Posted October 13, 2022 1 hour ago, wowgetoffyourcellphone said: I'm sure you get it. Maybe too complicated. yes, the only thing I need to wrap my head around is what is the right level of abstraction for all/ most of the maps. How many different categories do we need. And yes, I need to update that patch, been a while since I worked on it. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 13, 2022 Report Share Posted October 13, 2022 Depending on how you count maybe 2023 is the 20 years of 0 A.D. would be nice to have a vale of tempe so we can do after before screenshots 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 13, 2022 Author Report Share Posted October 13, 2022 Zagros Mountains progress. 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 27, 2022 Author Report Share Posted October 27, 2022 On 13/10/2022 at 4:44 PM, wowgetoffyourcellphone said: Zagros Mountains progress. I've committed the new Persia biome and the newly updated Zagros Mountains skirmish map to showcase it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2022 Report Share Posted October 27, 2022 1 hour ago, wowgetoffyourcellphone said: I've committed the new Persia biome and the newly updated Zagros Mountains skirmish map to showcase it. some other ideas. Historical cultural zones. we have all the regions. except Mesopotamia and Arabian Peninsula. Quote Link to comment Share on other sites More sharing options...
AIEND Posted October 27, 2022 Report Share Posted October 27, 2022 于 2022 年 10 月 14 日凌晨 3:33,wowgetoffyourcellphone 说道: 开始制作更好的扎格罗斯山脉地图。 Will there be a bigger version of the Zagros Mountains map, 2vs2 or 3vs3. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 27, 2022 Author Report Share Posted October 27, 2022 7 hours ago, Lion.Kanzen said: some other ideas. Historical cultural zones. we have all the regions. except Mesopotamia and Arabian Peninsula. We can't have 90 biomes. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 27, 2022 Author Report Share Posted October 27, 2022 5 hours ago, AIEND said: Will there be a bigger version of the Zagros Mountains map, 2vs2 or 3vs3. They can be made, and with the map resizing feature added an alpha ago, making larger versions of maps is a lot easier. I just don't have the time to do it. I wish we had a more active mapping scene that could help in this regard. I can make the 1v1 maps and then the other mappers can make 2v2 and 3v3 versions. *This reminds me of a feature I'd like to have in the game. A way to "link" skirmish maps together so that in the game setup screen they act like random maps. So, you'd choose the "Zagros Mountains" skirmish map and then you'd have number of player options based on the versions of that map available. 2 players, 4 players, etc. So the map selection screen wouldn't be full of multiple variations of each map. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2022 Report Share Posted October 27, 2022 13 minutes ago, wowgetoffyourcellphone said: We can't have 90 biomes. they would not be biomes they would be maps. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2022 Report Share Posted October 27, 2022 The biomes are: desert, Mediterranean forest, mountain vegetation, grassland, and mixed forest. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 27, 2022 Author Report Share Posted October 27, 2022 18 minutes ago, wowgetoffyourcellphone said: We can't have 90 biomes. 4 minutes ago, Lion.Kanzen said: they would not be biomes they would be maps. Well, actually, this newest biome only have 4 unique textures. It pulls textures from other biomes to make a new biome, so takes up a low amount of disk space for a biome. Going forward I'll be doing this a lot to save space and download size. The other biomes already share a lot of spec and normal maps. Quote Link to comment Share on other sites More sharing options...
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