Marbod Posted August 29, 2021 Report Share Posted August 29, 2021 Training and usage of Healers by the AI (AI wont train them, but even doesnt use them if i placed them from start) Training and putting citizen milita who are going war into barracks long before attacking the player to have more xp and therefore strength (i think this one is not realistic to be introduced) An option to get unlimited/uncapped Heroes for the AI (just not only 3) 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 29, 2021 Report Share Posted August 29, 2021 11 minutes ago, Marbod said: Training and usage of Healers by the AI (AI wont train them, but even doesnt use them if i placed them from start) I think it's difficult even for experienced players to use them effectively. And watching games of high ranked players I hardly see any healers at all. So I don't know if devs will make it a priority. 14 minutes ago, Marbod said: Training and putting citizen milita who are going war into barracks long before attacking the player to have more xp and therefore strength (i think this one is not realistic to be introduced) I too think it's not realistic. It really takes some time to level up units with buildings' training. If you currently watch AI armies switch from resource gathering to group, and then to actually attacking, it's probably a lot to ask for an even longer approach. 19 minutes ago, Marbod said: An option to get unlimited/uncapped Heroes for the AI (just not only 3) Yeah, no. I think the cap is actually one hero, and I think that's fine. What I don't understand is why the AI doesn't use the alarm bell. They can do an annoyingly good job with retreating their soldiers into buildings, yet they always leave their women out to be killed. Neither nice nor efficient. Quote Link to comment Share on other sites More sharing options...
Marbod Posted August 29, 2021 Author Report Share Posted August 29, 2021 2 minutes ago, Gurken Khan said: Yeah, no. I think the cap is actually one hero, and I think that's fine. Sorry if i didnt correctly explain. I was not thinking about the 1 hero only cap. I absolutely agree there. I was thinking about when the third one is defeated, the AI fighting potential falls significantly because, well they cannot train more. Even though that is a logically good thing for the game not to resurrect already dead named heroes, it would be much more challenging if at least the AI would be excluded from logic there, just for the sake of simple enhancement of difficulty besides more production %. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 29, 2021 Report Share Posted August 29, 2021 3 hours ago, Marbod said: An option to get unlimited/uncapped Heroes for the AI (just not only 3) The more sustainable option would be to retreat heavily damaged heroes. 3 hours ago, Marbod said: Training and usage of Healers by the AI (AI wont train them, but even doesnt use them if i placed them from start) It should use them in Regicide games, so adding the logic to "normal" matches should be possible. 2 hours ago, Gurken Khan said: What I don't understand is why the AI doesn't use the alarm bell. They can do an annoyingly good job with retreating their soldiers into buildings, yet they always leave their women out to be killed. Neither nice nor efficient. @Angen is experimenting with that in their own AI (Kiara), so maybe they will give that power to PetraAI as well. ^^ Quote Link to comment Share on other sites More sharing options...
Marbod Posted August 29, 2021 Author Report Share Posted August 29, 2021 17 hours ago, Freagarach said: The more sustainable option would be to retreat heavily damaged heroes. Right. That would be nice. 17 hours ago, Freagarach said: It should use them in Regicide games, so adding the logic to "normal" matches should be possible. Sorry, i dont know the term Regicide games. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 29, 2021 Report Share Posted August 29, 2021 46 minutes ago, Marbod said: Sorry, i dont know the term Regicide games. The word comes from the latin roots of regis and cida, meaning "of monarch" and "killer" respectively. A game mode where you have to kill the enemy's ruler (hero) to win; already a mode in 0AD. Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 30, 2021 Report Share Posted August 30, 2021 Speaking about heroes: Is it possible to keep a hero in the middle of an attack block? It sounds cowardly, admitted, but could be wise in a Regicide match. If it's realistic, I don't know, but history is full of bold and also coward leaders. If one wants to keep a hero on the middle, would this currently only be possible by micro management (quite cumbersome, if not impossible, I guess)? Could an extra formation be added for automatic placement? I'm speaking about attacking or defensive formations, not single file or similar, of course. Thanks for sharing your thoughts. Quote Link to comment Share on other sites More sharing options...
alre Posted August 30, 2021 Report Share Posted August 30, 2021 box formation does exactly that. 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 3, 2021 Report Share Posted September 3, 2021 Thank you! BTW, where can I get more information about the various formations? There is little available, unless I looked in the wrong places (e.g. the manual). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.