PyrrhicVictoryGuy Posted May 22, 2021 Report Share Posted May 22, 2021 (edited) This is a rant. Why even play 1v1 if you don't want to risk losing your ranking? Ffs after archer and elephant spam people still disconnect after 20 minutes when their "strat" doens't work. Really here i am trying to rush age 3 to get towers before i get an avalanche of arrows in my face vs them only having to gather wood and food for most of the game. Plus making cavalry ain't gonna help against archers or elephants cuz spear cav sucks against everything that ins't a woman, hell even skirmishers kill elephants faster than spear cav. Seriously this is ridiculous as it happened twice today. " oh well better alt-F4 , he can't win if there is no opponent " I just can't fathom why even do this in a community made game that is not mainstream. Edited May 22, 2021 by PyrrhicVictoryGuy 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted May 23, 2021 Report Share Posted May 23, 2021 (edited) 13 hours ago, PyrrhicVictoryGuy said: This is a rant. Why even play 1v1 if you don't want to risk losing your ranking? Ffs after archer and elephant spam people still disconnect after 20 minutes when their "strat" doens't work. Really here i am trying to rush age 3 to get towers before i get an avalanche of arrows in my face vs them only having to gather wood and food for most of the game. Plus making cavalry ain't gonna help against archers or elephants cuz spear cav sucks against everything that ins't a woman, hell even skirmishers kill elephants faster than spear cav. Seriously this is ridiculous as it happened twice today. " oh well better alt-F4 , he can't win if there is no opponent " I just can't fathom why even do this in a community made game that is not mainstream. Skirmishers deal a lot of damage per second, so it's no surprise that they are more deadly against elephants than spear cav Spear cav is not too bad, especially if it levels up If someone quits a rated game without resigning, it should be counted as loss. We need a technical solution for this, by the help of a timer for example. Edited May 23, 2021 by Player of 0AD 2 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted May 23, 2021 Report Share Posted May 23, 2021 @PyrrhicVictoryGuyIt seems you know firsthand the struggles of playing a non-archer civ versus archer civ. I know 1v1s can be frustrating or stressful, and this is why I stick to Team games. Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted May 23, 2021 Author Report Share Posted May 23, 2021 I never played with an archer not because of being anti meta , it's just because I came to pay as macedon and the diadochoi. But it's really frustrating , after so much work and micro to finally get the upper hand the *****s just disconnect. Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted May 23, 2021 Author Report Share Posted May 23, 2021 2 hours ago, BreakfastBurrito_007 said: @PyrrhicVictoryGuyIt seems you know firsthand the struggles of playing a non-archer civ versus archer civ. I know 1v1s can be frustrating or stressful, and this is why I stick to Team games. Team games are often so laggy that again ranged inf and elephant armies always win because the most played maps are just awfull for anything micro intensive like cav or artillery. Also archer civs dont even make champion archers , their eco is basically wood and food. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted May 23, 2021 Report Share Posted May 23, 2021 (edited) 17 minutes ago, PyrrhicVictoryGuy said: Also archer civs dont even make champion archers , their eco is basically wood and food. Mauryans, Persians (champion chariot archers). 17 minutes ago, PyrrhicVictoryGuy said: Team games are often so laggy that again ranged inf and elephant armies always win because the most played maps are just awfull for anything micro intensive like cav or artillery. Lag is a problem, but it's not so bad on certain biomes of mainland and with pop cap of 200. I think the main thing that makes micro frustrating/ not worth trying a lot of the time is the longer unit rotation times. From what I understand the unit rotations for CS are going to be reduced, and the number of necessary buildings will also be reduced, (faster unit production). My hope is also that forts, towers, and ccs will see range and damage and health (forts and towers) rebalances after their buff in a24. These things will make the congestion considerably less in the games, and make non brute-force strategies more viable. As for successor civs, I think Seles are my favorite in this alpha, try combining a couple garrisoned siege towers and eles against some archers, along with a big army with plenty of pikes and spears. If you send this army with the ele hero, be careful to go for a good target where the archers will be forced to die to your siege towers. Edited May 23, 2021 by BreakfastBurrito_007 Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted May 23, 2021 Author Report Share Posted May 23, 2021 Huh maybe I don`t know defensive buildins may get a nerf but they are still kinda cheap and has their is no limit to them you aren't punished for placing them wherever. Another thing nobody uses the tier 2 towers , buts thats a different subject. Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted May 23, 2021 Author Report Share Posted May 23, 2021 I realized that my opinions about balancing are too biased after being conditioned by aoe3,aom and total war so I can't tell what would be better. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted May 23, 2021 Report Share Posted May 23, 2021 Age games tend to have a really good balance system, but 0ad has another layer of complexity because we have citizen soldiers. I think most people will agree that a23 was more fun than a24, but many good features and changes came in a24 (blacksmith upgrade categories, stables, melee vs ranged balance, viable champs) that are being overshadowed by some of the bad things (ranged vs ranged balance, palisade spam, not enough metal, really bad mercs, turtleing). I am optimistic about a25. 1 1 Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted May 23, 2021 Author Report Share Posted May 23, 2021 1 hour ago, BreakfastBurrito_007 said: Mauryans, Persians (champion chariot archers). Lag is a problem, but it's not so bad on certain biomes of mainland and with pop cap of 200. I think the main thing that makes micro frustrating/ not worth trying a lot of the time is the longer unit rotation times. From what I understand the unit rotations for CS are going to be reduced, and the number of necessary buildings will also be reduced, (faster unit production). My hope is also that forts, towers, and ccs will see range and damage and health (forts and towers) rebalances after their buff in a24. These things will make the congestion considerably less in the games, and make non brute-force strategies more viable. As for successor civs, I think Seles are my favorite in this alpha, try combining a couple garrisoned siege towers and eles against some archers, along with a big army with plenty of pikes and spears. If you send this army with the ele hero, be careful to go for a good target where the archers will be forced to die to your siege towers. Actually i did just that against these two mauryas but i difnt throw more than 2 elephants.Ended up doing towers ,whatever pikes/skirms i had ,merc cav and merc swords , only used the elephants as rams really. Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted May 23, 2021 Author Report Share Posted May 23, 2021 21 minutes ago, BreakfastBurrito_007 said: Age games tend to have a really good balance system, but 0ad has another layer of complexity because we have citizen soldiers. I think most people will agree that a23 was more fun than a24, but many good features and changes came in a24 (blacksmith upgrade categories, stables, melee vs ranged balance, viable champs) that are being overshadowed by some of the bad things (ranged vs ranged balance, palisade spam, not enough metal, really bad mercs, turtleing). I am optimistic about a25. I first played a few alphas back but didnt even playing online so i can't really say anything. But what i get from the opinions on the forums is that they are kinda afraid of nerfing ranged hard. I dont see what is the problem , ranged civs are always going to be powerfull due to well having range. Quote Link to comment Share on other sites More sharing options...
PyrrhicVictoryGuy Posted May 23, 2021 Author Report Share Posted May 23, 2021 (edited) Come to think about it ,the game feels like aoe 3 now , just replace skirms with musketeer skin and javelineers with the aoe 3 skirmisher skin and its pretty much the same ahahah Edited May 23, 2021 by PyrrhicVictoryGuy 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 23, 2021 Report Share Posted May 23, 2021 IMHO, a disconnect should be made to count as a loss. Have a bad connection or your router randomly resets, then oh well sorry aboutcha. You lose. It's just the way it is. 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted May 24, 2021 Report Share Posted May 24, 2021 Agreed, it's a reasonable take. However, the current way ratings work waits for a message from all players until it actually rates the game (to avoid one user cheating, obviously). This means it can't rate a game where one user disconnects. Changing that without making it possible to cheat is not so easy. Quote Link to comment Share on other sites More sharing options...
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