Jump to content

Requesting/suggesting a change for skirmish maps


Grapjas
 Share

Recommended Posts

Please make skirmish maps have a fixed max number of players instead of just fixed. This way a skirmish map can be played with less players, but no more than designed. e.g. a 6 player skirmish map could be played with 4 players too, but not 8. The reason i request this is because an unassigned player will still be spawned, just not controlled.

Another reason i'm asking this is because i'm working on a script to give players random positions (with team sorting) on a skirmish map (just mine for now) instead of fixed positions. I'm nearly done with it but the issue described above remains. The max players change + my script should encourage more people to play skirmish maps without having the same positions (which can also give unfair advantage, and gets repetitive).

If there are maps that really need a fixed set of players they should be in the scenario department.

Once i'm done with my random position script i would actually volunteer to rework existing skirmish maps to include it (which does visually nothing to the maps). But thats probably for another thread.

Also wasnt sure where to make this thread but yeah here it is, lol.

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

10 minutes ago, Stan` said:

In case you'd want to be still able to capture other potential bases I guess.

Yes, I could see this as adding an interesting dynamic to, say, a 6-player skirmish map with 2 human players and 4 "unassigned" players. The 4 unassigned players can be "taken over" by the human players. And then you'd have the "Removed" option for those players (probably the majority) who don't want that dynamic.

Link to comment
Share on other sites

3 hours ago, hyperion said:

Why do you need both Unassigned and Removed?

To add to stan's answer, an unassigned player is also useful for making scenario maps where you can spawn an uncontrolled player and then control them via scripts. Example: A historic battle scenario where 2 players are allied, 1 is controlled by the player, 1 is unassigned but controlled with scripts (Also, Petra AI wont do anything without a CC). 

Edited by Grapjas
  • Like 1
Link to comment
Share on other sites

  • 3 years later...
6 hours ago, Stan` said:

Ooooo thanks! :D 

 

2 hours ago, Lion.Kanzen said:

It's just that, it's simple, skirmish is no more played, because it has nothing extra to offer, There is no incentive, the only incentive sometimes is to capture neutral buildings, and there are very few types in the game.

Skirmish maps are a lot like Starcraft maps. They have a fixed number of permutations and little to no randomness, so that players can learn a map very deeply. Furthermore, Skirmish maps offer a lot more features than random maps currently do, as you noted with capturable objects, more types of animals, more detailed terrain, better terrain blending, better aesthetics, etc. 

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...