Quacker Posted November 17, 2003 Report Share Posted November 17, 2003 Here be it, from humble beginnings to present day. I'll try to make renders when I can. I've posted the links to them, as they can get as big as 1600x1200 (but they're all under 80KB). If you can't see them good, save them and open them from your HD. BTW, this is 15-17 hours of work.1. http://0ad.wildfiregames.com/~art/quacker/...20(morning).jpg2. http://0ad.wildfiregames.com/~art/quacker/...20(evening).jpg3. http://0ad.wildfiregames.com/~art/quacker/...%2010-15-03.jpg4. http://0ad.wildfiregames.com/~art/quacker/...%2010-16-03.jpg5. http://0ad.wildfiregames.com/~art/quacker/...%2010-17-03.jpg6. http://0ad.wildfiregames.com/~art/quacker/...%2010-29-03.jpg7. http://0ad.wildfiregames.com/~art/quacker/...3%20(front).jpg8. http://0ad.wildfiregames.com/~art/quacker/...03%20(back).jpg9. http://0ad.wildfiregames.com/~art/quacker/...%2011-05-03.jpg10. http://0ad.wildfiregames.com/~art/quacker/...03%20(dual).jpg11. http://0ad.wildfiregames.com/~art/quacker/...3%20(dual2).jpg12. http://0ad.wildfiregames.com/~art/quacker/...headlights).jpgGotta love them headlights, adds a lot of life to it. More renders to come as I update it. Quote Link to comment Share on other sites More sharing options...
Aldaron Posted November 17, 2003 Report Share Posted November 17, 2003 Sweet work Quack Quote Link to comment Share on other sites More sharing options...
Tonto_Icy_Tripod Posted November 17, 2003 Report Share Posted November 17, 2003 real cool man Quote Link to comment Share on other sites More sharing options...
Klaas Posted November 18, 2003 Report Share Posted November 18, 2003 Wow, looks amazing, especially those headlights. Great job Jordan! Quote Link to comment Share on other sites More sharing options...
Quacker Posted November 18, 2003 Author Report Share Posted November 18, 2003 Yep, hadn't done any work on it in a while, finally got around to it, and whipped them up, thanks to 2 tutorials (1 for the headlight model, one for that glass texture). Quote Link to comment Share on other sites More sharing options...
King Tutankhamun Posted November 18, 2003 Report Share Posted November 18, 2003 Most excellent! That looks very nice! How long did it take you to make that? Quote Link to comment Share on other sites More sharing options...
Quacker Posted November 18, 2003 Author Report Share Posted November 18, 2003 As stated in the first post, about 15-17 hours. I'm learning as i go, thus it coulda been done in half the time. Quote Link to comment Share on other sites More sharing options...
Quacker Posted November 18, 2003 Author Report Share Posted November 18, 2003 Double post, muahahahaa! 13. http://0ad.wildfiregames.com/~art/quacker/...3%20(glass).jpg Quote Link to comment Share on other sites More sharing options...
Aeros Posted November 18, 2003 Report Share Posted November 18, 2003 Nah... theres no way that's the glass texture I made for you. Looks like you turned it into a shader... I mean if you lowered the opacity it should atleast still look remotly like the original...Maybe it's not the opacity map you're supposed to have it on...? Quote Link to comment Share on other sites More sharing options...
DarkAngelBGE Posted November 18, 2003 Report Share Posted November 18, 2003 Double post, muahahahaa! Great job, Jordan. Quote Link to comment Share on other sites More sharing options...
Quacker Posted November 18, 2003 Author Report Share Posted November 18, 2003 Its your texture Bobby, and its not set as the opacity map (doing so would be a solid white). I'm toying with it and all the different maps, will post a new screen when i finally get it.edit:Gah! Nothing i try will make your texture look like your texture without being too opaque. I'll have to ask around on this one. Quote Link to comment Share on other sites More sharing options...
Aeros Posted November 19, 2003 Report Share Posted November 19, 2003 You have to have it on diffuse map and opacity map both on 100.this is how it should look: Quote Link to comment Share on other sites More sharing options...
Quacker Posted November 19, 2003 Author Report Share Posted November 19, 2003 I'll give it a spin tomorrow if possible, for now, blessed sleep edit:Well crud, I can't get it. Diffuse Color map and Opacity map both have "glass2.bmp" as their map, and they're at 100 amount. What type of shader are you using?Also, if we can't get that to work, i found a car glass material tutorial that makes it look nice:http://0ad.wildfiregames.com/~art/quacker/...ow%20fixed).jpg Quote Link to comment Share on other sites More sharing options...
Quacker Posted December 3, 2003 Author Report Share Posted December 3, 2003 Updateroo, man, it doesn't take long for topics to float down the General Chat listing...http://www.threedy.com/attachment.php?s=&postid=129485Here's the 3d Total thread about it:http://www.threedy.com/showthread.php?s=&postid=129420 Quote Link to comment Share on other sites More sharing options...
Brian Posted December 4, 2003 Report Share Posted December 4, 2003 Nice models Jordan. Good work. Very high polygon. Quote Link to comment Share on other sites More sharing options...
Quacker Posted December 4, 2003 Author Report Share Posted December 4, 2003 Lol, its almost 200,000 tris with the tires added. Quote Link to comment Share on other sites More sharing options...
JasonRabenold Posted December 4, 2003 Report Share Posted December 4, 2003 That is amazing great work. What software do you use?. Quote Link to comment Share on other sites More sharing options...
Brian Posted December 4, 2003 Report Share Posted December 4, 2003 He is using 3dsmax Jason. Quote Link to comment Share on other sites More sharing options...
Quacker Posted December 4, 2003 Author Report Share Posted December 4, 2003 Wow ok, my bad, i said 200,000+ tris, its actually 506,000+ tris. Quote Link to comment Share on other sites More sharing options...
Quacker Posted December 7, 2003 Author Report Share Posted December 7, 2003 http://www.threedy.com/attachment.php?s=&postid=130962511,000+ tris, rear view with added spoiler Quote Link to comment Share on other sites More sharing options...
Quacker Posted December 8, 2003 Author Report Share Posted December 8, 2003 Introducing the Sexy Red Fiat. Tim/Klaas, I'd like to have this shrunk down and used as my avatar, if possible. I can do the shrinking if you like. Quote Link to comment Share on other sites More sharing options...
King Tutankhamun Posted December 8, 2003 Report Share Posted December 8, 2003 Wooooooza! Nice job. The curves are so perfect on it. Quote Link to comment Share on other sites More sharing options...
akya Posted December 9, 2003 Report Share Posted December 9, 2003 Really cool Quacker, Good Job Quote Link to comment Share on other sites More sharing options...
Quacker Posted December 9, 2003 Author Report Share Posted December 9, 2003 The funny thing is, i'll probably never be finished with it. Next to add will be some sweet exhaust pipes and neon lights under the sides.Thanks for the comments @KingTut, about them curves, you gotta love the "Mesh Smooth" modifier Quote Link to comment Share on other sites More sharing options...
Quacker Posted December 10, 2003 Author Report Share Posted December 10, 2003 Thanks to Jason for helping get the rear tag's texture right. Quote Link to comment Share on other sites More sharing options...
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