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My Fiat 500


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Nah... theres no way that's the glass texture I made for you. Looks like you turned it into a shader... I mean if you lowered the opacity it should atleast still look remotly like the original...

Maybe it's not the opacity map you're supposed to have it on...?

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Its your texture Bobby, and its not set as the opacity map (doing so would be a solid white). I'm toying with it and all the different maps, will post a new screen when i finally get it.

edit:

Gah! Nothing i try will make your texture look like your texture without being too opaque. I'll have to ask around on this one.

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I'll give it a spin tomorrow if possible, for now, blessed sleep ;)

edit:

Well crud, I can't get it. Diffuse Color map and Opacity map both have "glass2.bmp" as their map, and they're at 100 amount. What type of shader are you using?

Also, if we can't get that to work, i found a car glass material tutorial that makes it look nice:

http://0ad.wildfiregames.com/~art/quacker/...ow%20fixed).jpg

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  • 2 weeks later...

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