wowgetoffyourcellphone Posted August 10, 2020 Report Share Posted August 10, 2020 (edited) Shields for Cretan Archers BTW @Stan` these are the Xiongnu shield models and normal map. Works great for now, except the backs are just mirror images of the front (not very visible though, which is good). Edited August 10, 2020 by wowgetoffyourcellphone 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 12, 2020 Report Share Posted August 12, 2020 @wowgetoffyourcellphone what would require for the back for work? do the shields suit properly with those textures for replace the current ones in EA? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 12, 2020 Author Report Share Posted August 12, 2020 (edited) 2 hours ago, Alexandermb said: @wowgetoffyourcellphone what would require for the back for work? do the shields suit properly with those textures for replace the current ones in EA? The back needs to be a prop mesh like all the other shields, else it just reuses the front texture and we don't want that. celt_round_back.dds could work just fine for the back mesh. And I believe all of the textures on those shields are already in EA. I only edited the "snake" one so that the design was more visible with player color. EDIT: The only non-EA textures is are the normal and spec map from TM, from the "Xiongnu" shields. They give a nice "beat up" look to the shield as a variation. The mesh is from TM as well. pelte_sm_cretan_bronze_01.xml pelte_sm_cretan_bronze.xml xion_shield_round.dae Edited August 12, 2020 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 12, 2020 Report Share Posted August 12, 2020 In that case xion_shield_round could be renamed to "round_01" for a more generic name. or "pelte_02" (theres already a pelte_01 in EA). is that the case and is historically correct (wich i supose based on your mod,) i could upload it and leave it in EA as update for the cretan pelte and only add the two in game and probably the Boss as discussed with @Stan` today. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 12, 2020 Report Share Posted August 12, 2020 Done: Spoiler renamed to: pelte_cretan_bronze_01 pelte_cretan_bronze_02 pelte_round_cooper_spec pelte_round_norm_02 pelte_front_02 pelte_back_02 Added: pelte_back_wooden 1 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted August 12, 2020 Report Share Posted August 12, 2020 41 minutes ago, Alexandermb said: Done: Reveal hidden contents renamed to: pelte_cretan_bronze_01 pelte_cretan_bronze_02 pelte_round_cooper_spec pelte_round_norm_02 pelte_front_02 pelte_back_02 Added: pelte_back_wooden Btw there is also https://code.wildfiregames.com/D2815 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 13, 2020 Author Report Share Posted August 13, 2020 4 hours ago, Alexandermb said: pelte_round_cooper_spec Should actually be copper. Cooper is a typo carried over from TM lol Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 13, 2020 Author Report Share Posted August 13, 2020 (edited) You forgot to commit the spec map. Nice quick turnaround regardless. Edited August 13, 2020 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 13, 2020 Report Share Posted August 13, 2020 10 minutes ago, wowgetoffyourcellphone said: You forgot to commit the spec map. Nice quick turnaround regardless. Fixed the typo and committed the spec/bump map. Don't know why it didn't checked the two text box. 5 hours ago, asterix said: Btw there is also https://code.wildfiregames.com/D2815 for the animations @Stan` and i re-exported the armature so they can work with the current armature, they weren't committed? Quote Link to comment Share on other sites More sharing options...
Hidan Posted August 13, 2020 Report Share Posted August 13, 2020 10 hours ago, Alexandermb said: Done: Reveal hidden contents renamed to: pelte_cretan_bronze_01 pelte_cretan_bronze_02 pelte_round_cooper_spec pelte_round_norm_02 pelte_front_02 pelte_back_02 Added: pelte_back_wooden Its possible to add this peltes to ptol_infantry_archer and mace_infantry_archer. They have cretan archers to Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 13, 2020 Author Report Share Posted August 13, 2020 4 hours ago, Alexandermb said: Fixed the typo and committed the spec/bump map. Don't know why it didn't checked the two text box. They look great! Are you willing to make some "medium" shields? Basically halfway between these small pelte shields and aspis hoplite shields. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 13, 2020 Report Share Posted August 13, 2020 5 hours ago, Hidan said: Its possible to add this peltes to ptol_infantry_archer and mace_infantry_archer. They have cretan archers to Will add it today. 5 hours ago, wowgetoffyourcellphone said: They look great! Are you willing to make some "medium" shields? Basically halfway between these small pelte shields and aspis hoplite shields. By medium you Mean mesh. Or they have new textures included ? Also. Will they keep the round shape or just a plain shield like rome cavalry shields ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 13, 2020 Author Report Share Posted August 13, 2020 Probably no new textures per se. Same shapes as the small pelte and aspis. The Roman Parma shields definitely need redone, but that is a task more like the Celtic shield redux (though a smaller challenge). Quote Link to comment Share on other sites More sharing options...
Hidan Posted September 6, 2020 Report Share Posted September 6, 2020 Hello there , i noticed in normal game some differences between all cretan archers of Athenains, Macedonains and Ptolemains since my last svn update. - archer_a (mace, ptol) have not the new texture skins like archers of athen (archer_a) - @wackyserious - archer_a and archer_e (mace, ptol) have not the new shields like archers of athen (archer_a and archer_e) - @Alexandermb Would be nice if change it to the right one and thx to notice my post . nice day! 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 6, 2020 Author Report Share Posted September 6, 2020 Good catch, I think they all should use the newer shield. 1 Quote Link to comment Share on other sites More sharing options...
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