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Delenda Est Screenshots


wowgetoffyourcellphone
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  On 12/08/2020 at 4:04 PM, Alexandermb said:

@wowgetoffyourcellphone what would require for the back for work? do the shields suit properly with those textures for replace the current ones in EA?

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The back needs to be a prop mesh like all the other shields, else it just reuses the front texture and we don't want that. celt_round_back.dds could work just fine for the back mesh. And I believe all of the textures on those shields are already in EA. I only edited the "snake" one so that the design was more visible with player color. 

 

EDIT: The only non-EA textures is are the normal and spec map from TM, from the "Xiongnu" shields. They give a nice "beat up" look to the shield as a variation. The mesh is from TM as well.

 

aspis_athen_04.png

shield_cooper_round_norm.png

shield_cooper_round_spec.png

pelte_sm_cretan_bronze_01.xmlFetching info... pelte_sm_cretan_bronze.xmlFetching info...

xion_shield_round.daeFetching info...

Edited by wowgetoffyourcellphone
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In that case xion_shield_round could be renamed to "round_01" for a more generic name. or "pelte_02" (theres already a pelte_01 in EA). is that the case and is historically correct (wich i supose based on your mod,) i could upload it and leave it in EA as update for the cretan pelte and only add the two in game and probably the Boss as discussed with @Stan` today.

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  On 13/08/2020 at 2:10 AM, wowgetoffyourcellphone said:

You forgot to commit the spec map.  :)

Nice quick turnaround regardless. (y)

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Fixed the typo and committed the spec/bump map. Don't know why it didn't checked the two text box.

  On 12/08/2020 at 8:24 PM, asterix said:

Btw  there is also https://code.wildfiregames.com/D2815 

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for the animations @Stan` and i re-exported the armature so they can work with the current armature, they weren't committed?

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  On 12/08/2020 at 7:39 PM, Alexandermb said:

Done:

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renamed to:

  • pelte_cretan_bronze_01
  • pelte_cretan_bronze_02
  • pelte_round_cooper_spec
  • pelte_round_norm_02
  • pelte_front_02
  • pelte_back_02

Added:

  • pelte_back_wooden

 

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Its possible to add this peltes to ptol_infantry_archer and mace_infantry_archer. They have cretan archers to :)

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  On 13/08/2020 at 2:21 AM, Alexandermb said:

Fixed the typo and committed the spec/bump map. Don't know why it didn't checked the two text box.

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They look great! 

Are you willing to make some "medium" shields? Basically halfway between these small pelte shields and aspis hoplite shields.

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  On 13/08/2020 at 6:08 AM, Hidan said:

Its possible to add this peltes to ptol_infantry_archer and mace_infantry_archer. They have cretan archers to :)

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Will add it today.

  On 13/08/2020 at 6:39 AM, wowgetoffyourcellphone said:

They look great! 

Are you willing to make some "medium" shields? Basically halfway between these small pelte shields and aspis hoplite shields.

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By medium you Mean mesh. Or they have new textures included ?

Also. Will they keep the round shape or just a plain shield like rome cavalry shields ?

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  • 4 weeks later...

Hello there :),

i noticed in normal game some differences between all cretan archers of Athenains, Macedonains and Ptolemains since my last svn update.

- archer_a (mace, ptol) have not the new texture skins like archers of athen (archer_a) - @wackyserious

- archer_a and archer_e (mace, ptol) have not the new shields like archers of athen (archer_a and archer_e) - @Alexandermb

screenshot0003_ergebnis.png.093082e42c3a3fe7ccc87d002d9f4469.png

Would be nice if change it to the right one and thx to notice my post :).

nice day!

 

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