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Some animations are broken (gathering and other)


Mr.lie
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Hello guys,

i've noticed that some variants are broken:

    <prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/> seems to be ok,

    <prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/> seems to be not ok

by the girls all three variants are wrong, by the guys only "gather_ruins"

 

gather_rock.thumb.png.2673cae2e124afda8f5ba8f6ea81ceb1.png

 

 

gather_ruins.thumb.png.e9a0912c1a94f72a0ac224655ff6d9c2.png

gather_ore.thumb.png.f3b4271edd9c5de50cb4b736c1190977.png

female_gather_ruins.thumb.png.3a7ef5608af6779390c79216146b466f.png

female_gather_ore.thumb.png.11ef000ded9efffff900aeaec2462be6.png

female_gather_rock.thumb.png.a1b46764d6bf03b9e5455730ecf2ff3b.png

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Hi, this is not directly related to 0ad, but perhaps someone can help me. I tried to fix the actors from the umayyads-faction (milleniumad) to be ready for a24. All seems to be fine except the female citizen. What do i make wrong? The idle-animation! The coif!

 

Edited by Mr.lie
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Quote

Units glitching

Thanks for the bug reports  @Mr.lie maybe @m7600 wants to have a look at those? Else I will fix them, but I don't think I will have time soonish...

Quote

Umayad female citizen

I looked into it but no matter what I change the variant base_female_relax to I can't get it to sync.

The variant was incorrect

<?xml version="1.0" encoding="UTF-8"?>
<variant frequency="1" name="Base">
  <animations>
    <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
    <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" speed="100"/>
    <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
    <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
    <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
    <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/>
  </animations>
</variant>

instead of

<?xml version="1.0" encoding="UTF-8"?>
<variant frequency="1" name="Base">
  <animations>
    <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" id="idle1" speed="100"/>
    <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" id="idle2" speed="100"/>
    <animation file="biped/citizen/idle_relax_f.dae" name="Idle"  id="idle3" speed="100"/>
    <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/>
  </animations>
</variant>

But even with the ids it does not want to sync.

 

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1 hour ago, Stan` said:

Thanks for the bug reports  @Mr.lie maybe @m7600 wants to have a look at those? Else I will fix them, but I don't think I will have time soonish...

I looked into it but no matter what I change the variant base_female_relax to I can't get it to sync.

The variant was incorrect


<?xml version="1.0" encoding="UTF-8"?>
<variant frequency="1" name="Base">
  <animations>
    <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
    <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" speed="100"/>
    <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
    <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
    <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
    <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/>
  </animations>
</variant>

instead of


<?xml version="1.0" encoding="UTF-8"?>
<variant frequency="1" name="Base">
  <animations>
    <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" id="idle1" speed="100"/>
    <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" id="idle2" speed="100"/>
    <animation file="biped/citizen/idle_relax_f.dae" name="Idle"  id="idle3" speed="100"/>
    <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/>
    <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/>
  </animations>
</variant>

But even with the ids it does not want to sync.

 

 

i've got it :banana: - thank's a lot ...

 

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39 minutes ago, Stan` said:

Yeah that file comes from the public mod. What I don't understand is why it works for you and not for me. :D

 

 I've changed the "female_base_walk" to that on the right, the "female_base_walk" on the left is the original svn.

So with that the female_base_relax is not necessary on my side ...

grafik.thumb.png.465b077b23b69515663f20ce0b071dc3.png

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13 minutes ago, Mr.lie said:

 I've changed the "female_base_walk" to that on the right, the "female_base_walk" on the left is the original svn.

So with that the female_base_relax is not necessary on my side ...

grafik.thumb.png.465b077b23b69515663f20ce0b071dc3.png

T_T This make even less sense... You're removing animation variations for running and leaving the idle as is and it works for you?

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12 minutes ago, Stan` said:

T_T This make even less sense... You're removing animation variations for running and leaving the idle as is and it works for you?

Yes, it works :yes: - i only need another head, the original comes without and the adapted head is too big :D

 

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1 hour ago, Stan` said:

It does not work for me... head goes completely out of sync. Did you by any chance forget to delete the base_female_walk file in milleniumad, hence, overwriting whatever was in SVN?

Just now i've noticed the changes in the svn_version, so i updated the game via TortoiseSVN-Contextmenu. I delete all mods, clear the cache, and only copy the files for the umay-actrice to the related 0ad-Folders (coif-actor, coif-mesh, coif-textures, also female_citzen-actor, mesh, textures). So, no other files should change the result.

no_more_mods.thumb.png.4f789b35216bc375745bade5b270272d.png

no_cache.thumb.png.588613f963738533774793b53758b6cd.png

no_mods.thumb.png.cd4d77c19f781acf6e7ee0cf1e7634c7.png

result:

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15 minutes ago, Stan` said:

Meh... Will you make a Pull request for the mods?

I'm sorry but i do not understand this excactly. It would be very helpful, if "m7600" can translate this for me (because he had once replied to me in german :)). Can you ask him? I don't know, how.

Thank you :)

Edited by Mr.lie
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6 minutes ago, Stan` said:

Ich meine, dass ich möchte, dass Sie einen "Pull-Request" auf Github erstellen, um die Fehler des Millenium-AD mod zu beheben :)

Stan, ich bin "Du", nicht "Sie" :D. Ich dachte, ich habe etwas falsch gemacht. Ich habe schon fast alle Factionen aus MilleniumAD geändert für A24 :)

Vielen, vielen Dank für Eure Arbeit und Eure Geduld mit so alten "Säcken" wie mir :yes::thank_you2:

4 minutes ago, m7600 said:

LOL Sie haben ein gutes Gedächtnis :lmao: Mein Deutsch ist schrecklich. Ich kann kaum kommunizieren. Leider kann ich nicht übersetzen : P

Auch für Dich bin ich "Du". Du kannst besser deutsch als ich englisch ...:yes:

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31 minutes ago, Stan` said:

Ich meine, dass ich möchte, dass Sie einen "Pull-Request" auf Github erstellen, um die Fehler des Millenium-AD mod zu beheben :)

You mean to edit the mod (as i have done local on my computer) so that he would work with a24?

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  • Mr.lie changed the title to Some animations are broken (gathering and other)

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