Mr.lie Posted July 7, 2020 Report Share Posted July 7, 2020 Hello guys, i've noticed that some variants are broken: <prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/> seems to be ok, <prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/> seems to be not ok by the girls all three variants are wrong, by the guys only "gather_ruins" 1 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 7, 2020 Author Report Share Posted July 7, 2020 Some Stables are also broken: Atlas - Scenario Editor - (untitled) 2020-07-08 00-59-49.mp4 Atlas - Scenario Editor - (untitled) 2020-07-08 00-58-21.mp4 Atlas - Scenario Editor - (untitled) 2020-07-08 00-58-21.mp4 Atlas - Scenario Editor - (untitled) 2020-07-08 00-58-21.mp4 3 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 (edited) Hi, this is not directly related to 0ad, but perhaps someone can help me. I tried to fix the actors from the umayyads-faction (milleniumad) to be ready for a24. All seems to be fine except the female citizen. What do i make wrong? The idle-animation! The coif! Atlas - Scenario Editor - (untitled) 2020-07-08 10-59-49.mp4 Edited July 8, 2020 by Mr.lie Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 Quote Units glitching Thanks for the bug reports @Mr.lie maybe @m7600 wants to have a look at those? Else I will fix them, but I don't think I will have time soonish... Quote Umayad female citizen I looked into it but no matter what I change the variant base_female_relax to I can't get it to sync. The variant was incorrect <?xml version="1.0" encoding="UTF-8"?> <variant frequency="1" name="Base"> <animations> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/> <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/> <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/> <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/> <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/> </animations> </variant> instead of <?xml version="1.0" encoding="UTF-8"?> <variant frequency="1" name="Base"> <animations> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" id="idle1" speed="100"/> <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" id="idle2" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" id="idle3" speed="100"/> <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/> <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/> <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/> <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/> </animations> </variant> But even with the ids it does not want to sync. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 8, 2020 Report Share Posted July 8, 2020 Funny the piece of meat , look some cartoony. Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 1 hour ago, Stan` said: Thanks for the bug reports @Mr.lie maybe @m7600 wants to have a look at those? Else I will fix them, but I don't think I will have time soonish... I looked into it but no matter what I change the variant base_female_relax to I can't get it to sync. The variant was incorrect <?xml version="1.0" encoding="UTF-8"?> <variant frequency="1" name="Base"> <animations> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/> <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/> <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/> <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/> <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/> </animations> </variant> instead of <?xml version="1.0" encoding="UTF-8"?> <variant frequency="1" name="Base"> <animations> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" id="idle1" speed="100"/> <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" id="idle2" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" id="idle3" speed="100"/> <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/> <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/> <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/> <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/> </animations> </variant> But even with the ids it does not want to sync. i've got it - thank's a lot ... Atlas - Scenario Editor - (untitled) 2020-07-08 14-18-38.mp4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 Wait... it works for you? For me it eventually goes out of sync no matter what ^^ Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 (edited) 30 minutes ago, Stan` said: Wait... it works for you? For me it eventually goes out of sync no matter what ^^ changing the actor female_citzen changing the umay_coif_female Edited July 8, 2020 by Mr.lie Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 Yeah that file comes from the public mod. What I don't understand is why it works for you and not for me. Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 39 minutes ago, Stan` said: Yeah that file comes from the public mod. What I don't understand is why it works for you and not for me. I've changed the "female_base_walk" to that on the right, the "female_base_walk" on the left is the original svn. So with that the female_base_relax is not necessary on my side ... Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 13 minutes ago, Mr.lie said: I've changed the "female_base_walk" to that on the right, the "female_base_walk" on the left is the original svn. So with that the female_base_relax is not necessary on my side ... T_T This make even less sense... You're removing animation variations for running and leaving the idle as is and it works for you? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 12 minutes ago, Stan` said: T_T This make even less sense... You're removing animation variations for running and leaving the idle as is and it works for you? Yes, it works - i only need another head, the original comes without and the adapted head is too big Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 37 minutes ago, Mr.lie said: Yes, it works - It does not work for me... head goes completely out of sync. Did you by any chance forget to delete the base_female_walk file in milleniumad, hence, overwriting whatever was in SVN? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 1 hour ago, Stan` said: It does not work for me... head goes completely out of sync. Did you by any chance forget to delete the base_female_walk file in milleniumad, hence, overwriting whatever was in SVN? Just now i've noticed the changes in the svn_version, so i updated the game via TortoiseSVN-Contextmenu. I delete all mods, clear the cache, and only copy the files for the umay-actrice to the related 0ad-Folders (coif-actor, coif-mesh, coif-textures, also female_citzen-actor, mesh, textures). So, no other files should change the result. result: Atlas - Scenario Editor - (untitled) 2020-07-08 19-02-01.mp4 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 Meh... Will you make a Pull request for the mods? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 No i meant for the milleniumad. For the female base_walk I can't commit something I do not understand Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 (edited) 15 minutes ago, Stan` said: Meh... Will you make a Pull request for the mods? I'm sorry but i do not understand this excactly. It would be very helpful, if "m7600" can translate this for me (because he had once replied to me in german ). Can you ask him? I don't know, how. Thank you Edited July 8, 2020 by Mr.lie Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 Ich meine, dass ich möchte, dass Sie einen "Pull-Request" auf Github erstellen, um die Fehler des Millenium-AD mod zu beheben Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 6 minutes ago, Stan` said: Ich meine, dass ich möchte, dass Sie einen "Pull-Request" auf Github erstellen, um die Fehler des Millenium-AD mod zu beheben Stan, ich bin "Du", nicht "Sie" . Ich dachte, ich habe etwas falsch gemacht. Ich habe schon fast alle Factionen aus MilleniumAD geändert für A24 Vielen, vielen Dank für Eure Arbeit und Eure Geduld mit so alten "Säcken" wie mir 4 minutes ago, m7600 said: LOL Sie haben ein gutes Gedächtnis Mein Deutsch ist schrecklich. Ich kann kaum kommunizieren. Leider kann ich nicht übersetzen : P Auch für Dich bin ich "Du". Du kannst besser deutsch als ich englisch ... Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 3 minutes ago, m7600 said: Ich übe mit Duolingo und benutze Google Translate, wenn ich Hilfe brauche. (immer) I also use Google Translate, but in this case Google says: "Anfrage ziehen" Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 31 minutes ago, Stan` said: Ich meine, dass ich möchte, dass Sie einen "Pull-Request" auf Github erstellen, um die Fehler des Millenium-AD mod zu beheben You mean to edit the mod (as i have done local on my computer) so that he would work with a24? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2020 Report Share Posted July 8, 2020 16 minutes ago, Mr.lie said: You mean to edit the mod (as i have done local on my computer) so that he would work with a24? Ja. Mit Git Du kannst seinen Änderungen hochladen auf Github. I can give you access Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 8, 2020 Author Report Share Posted July 8, 2020 1 minute ago, Stan` said: Ja. Mit Git Du kannst seinen Änderungen hochladen auf Github. I can give you access Ok, likely. Let's do it Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.