jonbaer Posted October 15, 2019 Report Share Posted October 15, 2019 (edited) Has there ever been any discussion to maybe adding @ some point in time a new dynamic for population aging somehow? Thinking something like just a basic timer but time could be x-factored by medicine technology tree somewhere, also adding some demographic type of charting, also maybe x-factored could be attack dynamics where young battle = x1, middle age (prime) is x5 and later periods in old age are x1. Thoughts? [0] - https://en.wikipedia.org/wiki/Population_ageing Edited October 15, 2019 by jonbaer Quote Link to comment Share on other sites More sharing options...
sphyrth Posted October 15, 2019 Report Share Posted October 15, 2019 There's an old discussion that recently popped out. It had something to do with "Hunger" which had trickle Food cost over time. Your suggestion can complement to that... in an "Extra Realism" Mod or something. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 15, 2019 Report Share Posted October 15, 2019 Is unnecessary for me. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 15, 2019 Report Share Posted October 15, 2019 Would be fun to have a sims like simulation in the game ^^ 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 15, 2019 Report Share Posted October 15, 2019 (edited) 6 minutes ago, Stan` said: Would be fun to have a sims like simulation in the game ^^ Is very uncomfortable and those sims things have some impact in the performance? Hunger. Thirst Age Hygiene Happines....etc Edited October 15, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 15, 2019 Report Share Posted October 15, 2019 Might be interesting for @Monder87's "0AD Economy Similation Mod" Or even for @azayrahmad "City Building Mod" 4 Quote Link to comment Share on other sites More sharing options...
jonbaer Posted October 16, 2019 Author Report Share Posted October 16, 2019 Thanks for pointing out the Economy Simulation mod, I think I will look @ it ... I didn't mean for population aging to be so complexed, just something simpler, I feel like there are moments where I don't want to have to kill off idle types of players (fishing, etc.) and have some type where they could either convert on their own or just die off when not needed, but something more in a realistic way that is geared toward overall economics of the gameplay. 1 Quote Link to comment Share on other sites More sharing options...
Narxes Posted November 28, 2019 Report Share Posted November 28, 2019 It would be better if you add shooting limits and ammo karts like supporting units at RoN:RoL. Quote Link to comment Share on other sites More sharing options...
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