GK_Daniel Posted February 14, 2019 Report Share Posted February 14, 2019 Hey guys, I have been trying to add a new actor into a mod that I'm creating, but it is not showing up on Atlas at alll... I'm unsure what to do.. I tried everything so far...Mod shows up in the menu, but when I open the scenario editor it is not there... Can someone help me, please? Quote Link to comment Share on other sites More sharing options...
coworotel Posted February 14, 2019 Report Share Posted February 14, 2019 Hey, I think it's a similar problem that I had. Did you enable the mod, then save the configuration, then clicked on "start mods"? Might be that. Also, if you are on Linux, you can try to launch Atlas with your mod directly from the command line: pyrogenesis -mod=public -mod=yourmod -editor Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 14, 2019 Report Share Posted February 14, 2019 51 minutes ago, GK_Daniel said: Hey guys, I have been trying to add a new actor into a mod that I'm creating, but it is not showing up on Atlas at alll... I'm unsure what to do.. I tried everything so far...Mod shows up in the menu, but when I open the scenario editor it is not there... Can someone help me, please? Hi @GK_Daniel, do you have screenshots ? the actor has a template unit for be shown as an entity in Atlas? did it show at least in Actors/ tab? Quote Link to comment Share on other sites More sharing options...
GK_Daniel Posted February 14, 2019 Author Report Share Posted February 14, 2019 (edited) Hey guys, thanks for the reply! So yeah, I had two problems: First it was all about not "building" the mod into a .zip file to test. (I cant remember that being required, but after I did it, it worked). Other thing it was that I was not saving the configuration as you mentioned @coworotel. So now I get the actor to show up on the list, but the game is crashing, when I try to see the model ingame... already tried everything I remember (I helped out very long ago with the Rise of the East mod and at the official WFG Team - I was/still am hahaha @Gen.Kenobi ) But all I get is crash. Here is my xml file: <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="1" name="a"> <mesh>gaia/mineral_sample.dae</mesh> <textures> <texture file="gaia/mineral_dif.png" name="baseTex"/> <texture file="gaia/mineral_spec.png" name="specTex"/> <texture file="gaia/mineral_norm.png" name="normTex"/> <texture file="gaia/ao/mineral_ao.png" name="aoTex"/> </textures> </variant> </group> <material>rock_norm_spec_ao.xml</material> </actor> Here is my .zip file attached. Any help would really be appreciated, because I spend the whole day trying to get it to show ingame and failled miserably.... sw.zip Edited February 14, 2019 by GK_Daniel Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 14, 2019 Report Share Posted February 14, 2019 21 minutes ago, GK_Daniel said: Hey guys, thanks for the reply! So yeah, I had two problems: First it was all about no "building" the mod into a .zip file to test. (I cant remember that being required, but after I did it, it worked). Other thing it was that I was not saving the configuration as you mentioned @coworotel. So now I get the actor to show up on the list, but the game is crashing, when I try to see the model ingame... already tried everything I remember (I helped out very long ago with the Rise of the East mod and at the official WFG Team - I was "Gen.Kenobi") but all I get is crash. Here is my xml file: <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="1" name="a"> <mesh>gaia/mineral_sample.dae</mesh> <textures> <texture file="gaia/mineral_dif.png" name="baseTex"/> <texture file="gaia/mineral_spec.png" name="specTex"/> <texture file="gaia/mineral_norm.png" name="normTex"/> <texture file="gaia/ao/mineral_ao.png" name="aoTex"/> </textures> </variant> </group> <material>rock_norm_spec_ao.xml</material> </actor> Here is my .zip file attached. Any help would really be appreciated, because I spend the whole day trying to get it to show ingame and failled miserably.... sw.zip is the material, changed and worked. Spoiler Quote Link to comment Share on other sites More sharing options...
GK_Daniel Posted February 14, 2019 Author Report Share Posted February 14, 2019 (edited) Any idea why the rock_norm_spec_ao.xml didnt work? Thank you so much mate. There are a few tricks that I completely forgot. Edited February 14, 2019 by GK_Daniel Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 14, 2019 Report Share Posted February 14, 2019 1 hour ago, GK_Daniel said: Any idea why the rock_norm_spec_ao.xml didnt work? Thank you so much mate. There are a few tricks that I completely forgot. No idea, i haven't played with materials yet.Maybe @stanislas69 would know something about. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 15, 2019 Report Share Posted February 15, 2019 The probable reason why it didn't work is because you did not add a second UV map to your model. To use AO you need to add another one. You can find a tutorial on how to do that here. The game will no longer crash in A24 because https://code.wildfiregames.com/D433 was committed. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.