Jump to content

What am I missing?


GK_Daniel
 Share

Recommended Posts

51 minutes ago, GK_Daniel said:

Hey guys,

 

I have been trying to add a new actor into a mod that I'm creating, but it is not showing up on Atlas at alll... I'm unsure what to do.. I tried everything so far...Mod shows up in the menu, but when I open the scenario editor it is not there... Can someone help me, please?

Hi @GK_Daniel, do you have screenshots ? the actor has a template unit for be shown as an entity in Atlas? did it show at least in Actors/ tab?

Link to comment
Share on other sites

Hey guys, thanks for the reply!

So yeah, I had two problems: First it was all about not "building" the mod into a .zip file to test. (I cant remember that being required, but after I did it, it worked).

Other thing it was that I was not saving the configuration as you mentioned @coworotel.

So now I get the actor to show up on the list, but the game is crashing, when I try to see the model ingame... already tried everything I remember (I helped out very long ago with the Rise of the East mod and at the official WFG Team - I was/still am hahaha  @Gen.Kenobi ) But all I get is crash.

Here is my xml file: 

<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="a">
      <mesh>gaia/mineral_sample.dae</mesh>
      <textures>
        <texture file="gaia/mineral_dif.png" name="baseTex"/>
        <texture file="gaia/mineral_spec.png" name="specTex"/>
        <texture file="gaia/mineral_norm.png" name="normTex"/>
        <texture file="gaia/ao/mineral_ao.png" name="aoTex"/>
      </textures>
        </variant>
         
      </group>
  <material>rock_norm_spec_ao.xml</material>
</actor>

Here is my .zip file attached. Any help would really be appreciated, because I spend the whole day trying to get it to show ingame and failled miserably....

 

sw.zip

Edited by GK_Daniel
Link to comment
Share on other sites

21 minutes ago, GK_Daniel said:

Hey guys, thanks for the reply!

So yeah, I had two problems: First it was all about no "building" the mod into a .zip file to test. (I cant remember that being required, but after I did it, it worked).

Other thing it was that I was not saving the configuration as you mentioned @coworotel.

So now I get the actor to show up on the list, but the game is crashing, when I try to see the model ingame... already tried everything I remember (I helped out very long ago with the Rise of the East mod and at the official WFG Team - I was "Gen.Kenobi") but all I get is crash. 

Here is my xml file: 


<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="a">
      <mesh>gaia/mineral_sample.dae</mesh>
      <textures>
        <texture file="gaia/mineral_dif.png" name="baseTex"/>
        <texture file="gaia/mineral_spec.png" name="specTex"/>
        <texture file="gaia/mineral_norm.png" name="normTex"/>
        <texture file="gaia/ao/mineral_ao.png" name="aoTex"/>
      </textures>
        </variant>
         
      </group>
  <material>rock_norm_spec_ao.xml</material>
</actor>

Here is my .zip file attached. Any help would really be appreciated, because I spend the whole day trying to get it to show ingame and failled miserably....

 

sw.zip

is the material, changed and worked.

Spoiler

image.pngimage.png

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...