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Cannot Start Game - Get Mod Screen Instead


gw1500se
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'public' mod needs to be enabled. What you are seeing is what happens when you either disabled 'public' and saved the configuration, or if you somehow deleted it. Probably the former.

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Well, I tried to reinstall and I am back to getting errors in the make. Please see https://wildfiregames.com/forum/index.php?/topic/24985-installation-on-centos-7/. Boost has been the main problem. Now for some reason it will no longer link.

==== Building pyrogenesis (release) ====
Linking pyrogenesis
obj/pyrogenesis_Release/main.o: In function `generic_category':
/usr/local/include/boost/system/error_code.hpp:498: undefined reference to `boost::system::detail::generic_category_ncx()'
/usr/local/include/boost/system/error_code.hpp:498: undefined reference to `boost::system::detail::generic_category_ncx()'
/usr/local/include/boost/system/error_code.hpp:498: undefined reference to `boost::system::detail::generic_category_ncx()'
/usr/local/include/boost/system/error_code.hpp:498: undefined reference to `boost::system::detail::generic_category_ncx()'
/usr/local/include/boost/system/error_code.hpp:498: undefined reference to `boost::system::detail::generic_category_ncx()'
collect2: error: ld returned 1 exit status
make[1]: *** [../../../binaries/system/pyrogenesis] Error 1
make: *** [pyrogenesis] Error 2

Very frustrating.

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When you extracted the zip file, how did the folder structure look? [...]/mods/public/public/[art|maps|...] or [...]/mods/public/[art|maps|...]

Similarly, what is the structure of the new zip file - is there a mod.json in the root level of the new zipped file? And how exactly did you re-zip it?

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Indeed. When not zipped, the folder structure should be:

./binaries/data/mods/public/
	|- art/
	|- audio/
	|- globalscripts/
	|- [...]
	'- mod.json

Whilst when zipped, it should be:

./binaries/data/mods/public/
	'- public.zip
		|- art/
		|- audio/
		|- globalscripts/
		|- [...]
		'- mod.json
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