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How build 0 AD in Codeblocks


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  On 16/11/2018 at 4:40 AM, Loki1950 said:

Have not used Codeblocks to compile 0AD on Windows but on Linux , after you run update-workspaces.bat you will find a Codeblocks folder ready to use so you don't have to get that pile of manure from Redmond so no grass under your feet ;)

Enjoy the Choice :)

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Thanks, I'll try :)

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  On 16/11/2018 at 7:13 AM, stanislas69 said:

You can't use CodeBlocks on Windows sadly. You need visual studio. The compiler used by CodeBlocks on Windows (Mingw) can't compile the game as is...

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I think you don't need the full Visual Studio pack, I compile pyrogenesis autotests with the MSBUILD console tool, without Visual Studio running. Perhaps it's possible to connect it to the CodeBlocks.

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  • 1 month later...

well i download visual studio 2017 and i follow the instructions of the wiki

and i get this errors

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  On 09/01/2019 at 6:46 AM, stanislas69 said:

That's because you set Collada as a starting project.

To fix this in the solution explorer right click on pyrogenesis and click "set as startup project"

Then it will work. Why do you need to compile the game ? :)

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Yes works xD

I download the source code from github, and i dont have the precompile version of svn

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