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Age of empires mod for 0 ad ?


ionut311991
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Hello i have a few question;s about 0 ad :

is it possible to make forest like in aoe

do walls attach to clifs, water and is it posible to matke them attach to forest..... and how hard is to mod this

can i remove the batch training ( so u can crate one villager at a time)

how hard is to mod so that only villagers gather and build

can u make a unit upgrade, the same way milita upgrades to man at arm in aoe

Thank you, u have a amazing community, this is my first post on u forum 

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A very similiar mod to what you described is already available.

http://www.moddb.com/mods/0-ad-delenda-est

Maybe there are some other similiar mods too, but delenda is the only one I’m aware of.

You can take a look at the mods subforum. And if you are interested in modding yourself, take a look at;

https://trac.wildfiregames.com/wiki/Modding_Guide

https://trac.wildfiregames.com/wiki/Mod_Layout

Edited by Guest
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Hi and welcome @ionut311991

I've tried doing something similar in the past and might attept to finish it at some point. Some of what you suggest is relatively easy to do (it mostly needs learning how to properly edit some game files) while other parts are not currently possible as far as I know. On specifics:

  On 14/03/2018 at 5:29 PM, ionut311991 said:

is it possible to make forest like in aoe

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I guess you mean impassable forests. No, unless you place it by hand in the editor. In random maps it won't work (yet?).

  On 14/03/2018 at 5:29 PM, ionut311991 said:

do walls attach to clifs, water and is it posible to matke them attach to forest..... and how hard is to mod this

Expand  

Can't remember very well on this one.

  On 14/03/2018 at 5:29 PM, ionut311991 said:

can i remove the batch training ( so u can crate one villager at a time)

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Should be possible and not hard but I haven't tried.

  On 14/03/2018 at 5:29 PM, ionut311991 said:

how hard is to mod so that only villagers gather and build

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It's possible and quite easy (just many files to edit). There's one issue though, you wouldn't want to have male and female versions of the same unit like aoe villagers, unless you don't mind them sharing the same voice set or having them voiceless.

  On 14/03/2018 at 5:29 PM, ionut311991 said:

can u make a unit upgrade, the same way milita upgrades to man at arm in aoe

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Possible and easy (again, more tedius than complex).

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  On 14/03/2018 at 6:08 PM, Imarok said:

Should be doable, by giving trees a big obstruction,so that they overlap.

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Still it might be hard to find a right balance between the functionality and visuals on this. I think the way trees are placed randomly doesn't make them have equal spaces so there could still be gaps even with a larger obstruction size. And having too big of an obstruction would make workers appear totally like chopping "in the air".

Edited by Prodigal Son
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  On 14/03/2018 at 9:46 PM, LordGood said:

way to fix that is with wow's grove suggestion

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Could fix some of the issues but won't work with exactly the desired mechanics. Also, as far as I know/remember random map generation still can't place something like the groves in a way to always make forests (of more than one grove) without pathing gaps.

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  On 14/03/2018 at 11:05 PM, Prodigal Son said:

Could fix some of the issues but won't work with exactly the desired mechanics. Also, as far as I know/remember random map generation still can't place something like the groves in a way to always make forests (of more than one grove) without pathing gaps.

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Pathing obstructions for static objects are [currently] rectangular in shape. The groves have a square obstruction, so I don't think it's that hard for a script to do. All it would take is some small overlap. 

 

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Edited by wowgetoffyourcellphone
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  On 15/03/2018 at 3:53 AM, wowgetoffyourcellphone said:

Pathing obstructions for static objects are [currently] rectangular in shape. The groves have a square obstruction, so I don't think it's that hard for a script to do. All it would take is some small overlap. 

 

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I don't know if it's hard to implement, but I mean that such a function doesn't exist yet. Random Map Gen doesn't handle distances/adjacencies precisely, with gaps and overlaps appearing in uncontrollable fashion.

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Imarok if the tree obstruction size is increases, then you have people chopping thin air.

Same issue exists when there is clearly space between trees to walk through them but an invisible wall is blocking you.

Can create impassable forests only by making them so dense that there is no space between the trees / bushes (asking for lag).

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