historic_bruno Posted February 24, 2012 Report Share Posted February 24, 2012 Started some work on a new horse model. Can I know the poly limit? This one is about 238 tris. Also, we'll need someone to texture it The existing horse is 624 triangles, looks like it wouldn't hurt from having more either. I think that will have slightly more impact with skeletal models than static, because each vertex has to be skinned, even so the camel is over 1500, lions and zebras are almost 2000. Given how common horses will be in the game, it's more important to make them look good IMO, compared to other fauna. Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 24, 2012 Report Share Posted February 24, 2012 What happened to the zebras? Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted February 25, 2012 Report Share Posted February 25, 2012 Do you really work better with Cylinders? Cube modelling is wayy better for me Oh... Wait... That would be poly-by-poly for me... Ah. Scratch that. But seriously, is there a specific reason? Better for animating? Maintening a clean topology?Still needs to get started. Not sure If I'll be abble to do it. :/Well, animals are more organic and flowing and you'd have much of the torso done with a 8vert cylinder. All you have to do then is to move the vertices in place. And yes, it results in a clean topology or what I would call a organic geometry But do what you find easier and better The existing horse is 624 triangles, looks like it wouldn't hurt from having more either. I think that will have slightly more impact with skeletal models than static, because each vertex has to be skinned, even so the camel is over 1500, lions and zebras are almost 2000. Given how common horses will be in the game, it's more important to make them look good IMO, compared to other fauna.I think I may be able to keep it below 1000. Well, my theory, when modeling the lion and the zebra etc. was that because they would be less of them on screen they could afford to have a lot of tris Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted February 25, 2012 Report Share Posted February 25, 2012 I think I may be able to keep it below 1000. Well, my theory, when modeling the lion and the zebra etc. was that because they would be less of them on screen they could afford to have a lot of tris Not bad reasoning. Yeah, shoot for 1000 tris on the horse, give or take. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted February 25, 2012 Report Share Posted February 25, 2012 Well, animals are more organic and flowing and you'd have much of the torso done with a 8vert cylinder. All you have to do then is to move the vertices in place. And yes, it results in a clean topology or what I would call a organic geometry But do what you find easier and better Yeah... I just find easer to go subdivinding a cube... more tham using "stock" cylinders Quote Link to comment Share on other sites More sharing options...
Zaggy1024 Posted February 25, 2012 Report Share Posted February 25, 2012 What happened to the zebras?That's been fixed. I forgot to assign one of the vertices to a group (never trust bone envelopes!).@Shield Bearer (and anyone else modeling animals): Could you try to make sure the joints can rotate well without getting distorted? In Blender, if you set the pivot center to the cursor and move the cursor to the joint, you can test the rotation pretty well around it. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted February 26, 2012 Report Share Posted February 26, 2012 @Zaggy: That should be avoided with a clean topology. And with a nice set of rigs Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted February 27, 2012 Report Share Posted February 27, 2012 That's been fixed. I forgot to assign one of the vertices to a group (never trust bone envelopes!).@Shield Bearer (and anyone else modeling animals): Could you try to make sure the joints can rotate well without getting distorted? In Blender, if you set the pivot center to the cursor and move the cursor to the joint, you can test the rotation pretty well around it.How were the zebras to animate? I need to know so I can follow a sample, if you understand me. Quote Link to comment Share on other sites More sharing options...
Zaggy1024 Posted March 7, 2012 Report Share Posted March 7, 2012 How were the zebras to animate? I need to know so I can follow a sample, if you understand me.It was better than some others I did, but I think it could've used better joints. (I'm not quite sure what would work well without making the poly count too high, but you could just try to make each joint have at least two rings) Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted April 13, 2012 Report Share Posted April 13, 2012 Existing animals in the game that need remodeled, retextured, and animated.<...>Dragon*MA, T*Prop points: head, mouth (for possible flame attack emitter), rider. FLARE has a nice-looking Wyvern now:Model + 3 additional skins (CC-BY-SA 3.0, made in Blender, 1436 Tris, 7 animations at 8 frames each). Can we borrow it? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 1, 2012 Report Share Posted July 1, 2012 https://docs.google.com/spreadsheet/pub?key=0AgXkx2Fjag5hdHZDV08zeVpqQ3ZKVDBYekV5UTJ4eVE&output=html^Did it in Google Docs because I can't figure out how to make a table/spreadsheet on the forum. List is culled from the Map Biomes list here: http://www.wildfireg...showtopic=15562 Quote Link to comment Share on other sites More sharing options...
majapahit Posted July 1, 2012 Report Share Posted July 1, 2012 Plenty of animals, peacock is my favourite.Wish can add one more: Huntable Violent: Snake (Rattle, Cobra, King Cobra)? Might be good for dessert campaign, something like valley of snakes or snakes attacking villages? 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 1, 2012 Report Share Posted July 1, 2012 Snakes might be doable. Will someone come up with a list of snakes possible for the different biomes, then we can choose which to include (those that are most recognizable and most known for those environments). 1 Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 1, 2012 Report Share Posted July 1, 2012 Well, eagles, hawks and vultures are also found in deserts. And I think we should add wildasses too. 2 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 1, 2012 Report Share Posted July 1, 2012 Well, eagles, hawks and vultures are also found in deserts. Accidentally left those out. Fixing.And I think we should add wildasses too.To which biomes? Quote Link to comment Share on other sites More sharing options...
majapahit Posted July 2, 2012 Report Share Posted July 2, 2012 Cobra + King cobra (spit venom? ideal for scenarios like valley of the snakes or snake islands)Python + Boa (big snakes)Rattlesnake (sidewinding on sand)any info on ice snake and water snake?Not sure which biomes they belong though. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 2, 2012 Report Share Posted July 2, 2012 Added Pythons (Tropic-Africa and Tropic-Asia) and Cobras (Tropic-Asia and Desert).https://docs.google.com/spreadsheet/pub?key=0AgXkx2Fjag5hdHZDV08zeVpqQ3ZKVDBYekV5UTJ4eVE&output=html Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 2, 2012 Report Share Posted July 2, 2012 Accidentally left those out. Fixing.To which biomes?Desert and Savannah Quote Link to comment Share on other sites More sharing options...
wrod Posted July 2, 2012 Report Share Posted July 2, 2012 Dont forget dodo birds! Quote Link to comment Share on other sites More sharing options...
oshron Posted July 4, 2012 Report Share Posted July 4, 2012 i have some suggestions for what animals could be represented in the game myself. there will be some overlap here, and some could be added at later times rather than all at once depending on the environment (for example, its not really necessary to include latin american animals since the game largely takes place in the old world). i'll be listing these all the same, though some would be infeasible (im just listing them from my source):RattlesnakePronghornAmerican BisonTwo-Toed SlothMarmosetCrested SeriemaMole RatBeaverFallow DeerGiraffeGorillaAfrican ElephantTigerTarsierPeafowlGreater Bird of ParadiseRed KangarooPlatypusPeccaryRaccoonLlamaArmadilloOpossumChimpanzeeRhinocerosAntelopeSquirrelColugoCockatooCassowaryTree KangarooPolar BearOrcaBlue WhaleCrabeater SealLeopard SealEmperor PenguinRavenArctic FoxCapercaillieSnowy OwlBrown LemmingArctic SkuaMusk OxBrent GooseRock PtarmiganArctic HareWolfWolverineCaribouWoodchuckWhite-tailed DeerAmerican Black BearEuropean BadgerRed FoxAurochsEuropean Wood BisonEuropean HareGuanacoSaigaSpringhaasPlains WolfCoyoteManed WolfPrairie DogPampas CatTawny EagleRed-tailed HawkPrairie FalconSage GrouseBlack GrouseRoadrunnerDromedary CamelBactrian CamelAddaxDorcas GazelleGreat Horned OwlGila MonsterElandWildebeestGrant's ZebraTopiThomson's GazelleLionLeopardCheetahAfrican Wild DogJackalSpotted HyenaWhite-Backed VultureOstrichSecretary BirdAardwolfAardvarkShoebill StorkGoliath HeronSitatungaHippopotamusCrowned EagleSacred LangurRoyal PythonOrangutanTree PangolinOrange-Rumped AgoutiForest BuffaloOkapiTapirWild PigYakSnow LeopardBlue SheepAsiatic Black BearRocky Mountain GoatRed PandaAmazonian ManateeAfrican SpoonbillSpectacled Caimanhowever, given this list, another thing that i would recommend is replacing as many of these animals as possible with collective versions instead of so many specific species. for example, instead of having one specifically called "American Black Bear" or "Bengal Tiger", there can just be generic "Bear" and "Tiger" so that those can be considered to encompass all sorts of similarly sized and related animals, even if its technically inaccurate. alternatively, maybe some animals can have different textures depending on the dominant biome in an area, so tigers in a predominantly winter-styled map would resemble siberian tigers instead of bengalsalso, i think some generic prehistoric animals would be good for design purposes. namely:Seymouria (?)ScutosaurusDimetrodonLystrosaurus (?)Corythosaurus/HadrosaurusDeinonychus/UtahraptorBrachiosaurus/ApatosaurusStruthiomimusTyrannosaurusTriceratopsPlesiosaurusRhamphorhynchus (cosmetic)ideally, there would be representation of at least one animal from every major group of dinosaurs and other notable prehistoric animals (which i would be happy to look into if anyone else likes it, being a paleo-nerd myself) but these twelve (perhaps replacing a few of them) would be the more important ones. alternatively, a prehistoric animal list could be compiled based on old fiction (like Doyle's original Lost World). and this doesnt even mention animals that died out more recentlyi could also compile lists of plant life that could be included, if anyone's interested 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 4, 2012 Report Share Posted July 4, 2012 I don't think the game will need "kangaroos." I think the list is pretty close to complete for now. we could probably take a couple more suggestions, as long as they are essential to the biome. For the current complete list, please see the first post. Quote Link to comment Share on other sites More sharing options...
oshron Posted July 5, 2012 Report Share Posted July 5, 2012 I don't think the game will need "kangaroos." I think the list is pretty close to complete for now. we could probably take a couple more suggestions, as long as they are essential to the biome. For the current complete list, please see the first post.yeah, i saw the list; i was just giving my own suggestions that could be used to amend the list with new critters. of the ones i suggested, id simplify it down to:African Wild DogArmadilloBeaverBisonCapercaillieCassowary (?)ChimpanzeeElandGiraffeKangaroo (?)Leopard Seal (?)LlamaMusk OxOpossumOrangutanPangolinPenguin (?)Platypus (?)RaccoonRattlesnakeRavenSaigaTapirWolverinei attached (?)'s to the Australasian and Antarctic animals because, even in the scope of maps included just for fun (like the polar ones) those ones would be less likely than an American or Far Eastern environment. as an aside, i would also recommend looking at other RTS games and cross-comparing animals from those games with your own. for example, AOM had a crowned crane as well as sharing alot of animals that you have listedalso, i thought you were also planning to include a dragon for a special random map? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 5, 2012 Report Share Posted July 5, 2012 Giraffes were accidentally left off the list. I'll add them. We won't do any American animals (bison, llamas, muskox) or Australian animals. Quote Link to comment Share on other sites More sharing options...
oshron Posted July 5, 2012 Report Share Posted July 5, 2012 Giraffes were accidentally left off the list. I'll add them. We won't do any American animals (bison, llamas, muskox) or Australian animals.XD Llamas we dont need that (for now) , what is Guanaco?i get the American and Australian animals, but "bison" can technically refer to a European species. or would you prefer to use the term "wisent"?as for your question, lion.kanzen, the guanaco is a relative of the llama (see, camels actually evolved in South America and later migrated to the Americas, where they died out completely, and to Africa and Asia, where they persist today in the more classical camel forms) Quote Link to comment Share on other sites More sharing options...
majapahit Posted July 5, 2012 Report Share Posted July 5, 2012 Kingaroo as easter egg? Quote Link to comment Share on other sites More sharing options...
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