Alexandermb Posted February 18, 2018 Author Report Share Posted February 18, 2018 https://www.sierratoysoldier.com/ourstore/pc/Roman-Testudo-c1414.htm 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 18, 2018 Report Share Posted February 18, 2018 Well crouching would make sense if you wanted to attack a structure. If one day we have formation bonus, and testudo are nearly immune to arrows that would make sense. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 18, 2018 Author Report Share Posted February 18, 2018 also, how i could assing the left/right animations? i haven't learned yet how the 1..1,1..-1 works about position. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 18, 2018 Report Share Posted February 18, 2018 @Alexandermb Might help https://trac.wildfiregames.com/wiki/Formations Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 18, 2018 Author Report Share Posted February 18, 2018 At least is a start, the 3rd row should show the upper shield animation, haven't done the left side animation yet, walking speed highly decreased compared to how it is on public folder to 0.15 (or 0.25) 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 18, 2018 Report Share Posted February 18, 2018 32 minutes ago, Alexandermb said: At least is a start, the 3rd row should show the upper shield animation, haven't done the left side animation yet, walking speed highly decreased compared to how it is on public folder to 0.15 (or 0.25) Oh you made it work ! Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 18, 2018 Author Report Share Posted February 18, 2018 (edited) on the diff file the idles should stay or they only remain for a few seconds? Edited February 18, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 19, 2018 Report Share Posted February 19, 2018 @Alexandermb Not sure what you mean, but if they are in formation, when idle they should stay in formation. I'm wondering if those guys weren't carrying two shields, to keep it square. Actually never mind just look at the top post image. there should be one guy in the middle, dunno if we can do this. Their hats shouldn't go through, but then again not much we can do. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 19, 2018 Author Report Share Posted February 19, 2018 13 minutes ago, stanislas69 said: @Alexandermb Not sure what you mean, but if they are in formation, when idle they should stay in formation. I'm wondering if those guys weren't carrying two shields, to keep it square. i wonder the same but the "toys" show a floating shield if looked from back while the photos shows only from the front plane, for now this is what i have done, the guys on the middle always lack of weapon and hold the shield with 2 hands so the formation is indeed just for defense and not for attack as the anti cavalry formation 16 Spoiler 48 Spoiler More 48+ here don't remain at idle, maybe i pasted the code wrong, Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 19, 2018 Author Report Share Posted February 19, 2018 (edited) And this is the half of the testudo formation, maybe i should do it as a new variant just for testudo: PD: yes i will delete the caps, i haven't touched this file since i downloaded the SVN Edited February 19, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 19, 2018 Report Share Posted February 19, 2018 Do not use caps for animation names: Testudo → testudo. There are actually two variants, one with no protection on the sides, and the one you made. Still a bit doubtful about the guy at 45 degrees...  Unrelevant but could be added later Skiltron / Orbis   1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 19, 2018 Author Report Share Posted February 19, 2018 The caps are there since that time you told me about the caps and others OSÂ they will be changed, for the spearman i guess the anti cavalry formation wouldn't harm isnt it? Circle formations are possibly? the document says rectangle, square, triangle but dind't saw circle if the formation allow use the space between each row i would delete the 45 degrees but whitout it the space between him and the others 2 is big enough to make harm so the formation will look strange Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 19, 2018 Report Share Posted February 19, 2018 Nah I don't think it's possible without hacks. Yeah if you have time why not. Next I'll check the camel. I need to use the trot animation as well but I haven't had time :/ Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 19, 2018 Author Report Share Posted February 19, 2018 @stanislas69Â have a look at the files, for now i'm only using the marian legionary the idles only have done a few since they don't remain at idle formation. Roman_legion.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 19, 2018 Report Share Posted February 19, 2018 Maybe the patch didn't apply then :/ I'll have a look this week. Â 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 19, 2018 Author Report Share Posted February 19, 2018 while i'll wait for the patch i think the helmet of the marian legionary could have an update 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 20, 2018 Author Report Share Posted February 20, 2018 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 20, 2018 Report Share Posted February 20, 2018 Nice ! You could generate a curvature map using xnormal (two colors), remove the red by adding a substracting red layer and overlay that on the texture. That would give a subtle touch of a wearyness to the texture. Also, you can apply a bump map to the texture when you bake to make it look a bit less flat Can you upload the blend ? Can you make variations ? Here is an example with the kush skullcap of the bump.  kush_skullcap1.blend 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 20, 2018 Author Report Share Posted February 20, 2018 i will do the others with feathers, and the crest.rome coolus.7z the kush blend file don't have the texture images, try using this: 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 20, 2018 Author Report Share Posted February 20, 2018 btw this are supposed to be feathers ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 20, 2018 Report Share Posted February 20, 2018 27 minutes ago, Alexandermb said: btw this are supposed to be feathers ? Es como un penacho... ya voy buscar algunas fuentes. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 20, 2018 Report Share Posted February 20, 2018 (edited) Ok, here is. the first, can be white or black, in color player is just..weird. There are even a relieve with republican soldiers...   The other. And other. Is interest the proportion of feathers in this.  http://www.twcenter.net/forums/showthread.php?668641-Kaziel-s-Romans-Early-Republic-*-V-1-0-*-(Updated-1-10-2014)-*-LIVE-*/page19 Edited February 21, 2018 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 21, 2018 Report Share Posted February 21, 2018 Btw @Alexandermb how do you get so clean results when sculpting ? Do you use custom brushes or some extension ? Is there a tutorial you could recommend ? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 21, 2018 Author Report Share Posted February 21, 2018 i found in blendernation one addon free with 15 custom brushes for rock's so they work perfectly for helmets, leather, etc. Link  https://www.blendernation.com/2017/08/26/free-download-18-rock-brushes/ 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 21, 2018 Report Share Posted February 21, 2018 6 minutes ago, Alexandermb said: i found in blendernation one addon free with 15 custom brushes for rock's so they work perfectly for helmets, leather, etc. Link  https://www.blendernation.com/2017/08/26/free-download-18-rock-brushes/ If you find great materials like this feel free to make a thread in the art forum so everyone can benefit from them 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.