LordGood Posted November 9, 2017 Author Report Share Posted November 9, 2017 yes a-very nais. Would be interesting to have workshops and stables as a prereq for charioteers, on an offhand note Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 9, 2017 Report Share Posted November 9, 2017 Yeah, I hesitated to add them, but it makes sense. Now let's make those actors  I'll commit it when I'm done with that. By the way @LordGood You should make the macedonian one next, they deserved it after all that time :), Also the name is not consistent anymore with the rest. Should I go with the gauls afterwards ? 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 9, 2017 Author Report Share Posted November 9, 2017 go for it, I'll finish up the Mauryans in the meantime, reaaally dont like the greek texture sets 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 13, 2017 Author Report Share Posted November 13, 2017 eh, I'm not in tune with the mauryans as much as I used to be. Sketchup is way better at poking holes in things 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 13, 2017 Report Share Posted November 13, 2017 (edited) I love that one. the archery range. Edited November 13, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 21, 2017 Author Report Share Posted November 21, 2017 I should make another skirmish map, those are always fun 7 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 21, 2017 Report Share Posted November 21, 2017 Sweet Finally done with Mauryans Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted November 22, 2017 Report Share Posted November 22, 2017 On 10/24/2017 at 12:48 PM, stanislas69 said: Stables, but actually the old design didn't have any stables. https://trac.wildfiregames.com/wiki/ArtDesignDocument I guess they would have called it iber_st or something similar. Maybe they had a filename limitation at the time maybe @Wijitmaker knows more. Yeah, we didn't have stables as part of the design document because... the designers at the time didn't want to blatantly rip-off age-of-empires games. We were trying to simplify the flow of the game and focus more on unit-to-unit interactions instead of building buildings. Less city building feel - more tactical. The codes for the buildings were just shortened to keep file paths and references shorter. Less typing, less bytes... etc.  Nothing magical 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 22, 2017 Report Share Posted November 22, 2017 1 minute ago, Wijitmaker said: Yeah, we didn't have stables as part of the design document because... the designers at the time didn't want to blatantly rip-off age-of-empires games. We were trying to simplify the flow of the game and focus more on unit-to-unit interactions instead of building buildings. Less city building feel - more tactical. The codes for the buildings were just shortened to keep file paths and references shorter. Less typing, less bytes... etc.  Nothing magical Welcome back old timer. we are trying to don't be a cheap copy. but we are discuss the document design yet. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 22, 2017 Author Report Share Posted November 22, 2017 I might make hellenized versions of all of these 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 22, 2017 Report Share Posted November 22, 2017 Could use that one for Kushites in this case. Â @LordGood 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 24, 2017 Report Share Posted November 24, 2017 @LordGood Ready to commit. 5 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 24, 2017 Author Report Share Posted November 24, 2017 I'm a little worried about the size, how does it stack up with the rest of the stables? Also the thatch on the dormer windows is looking really thin Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 24, 2017 Report Share Posted November 24, 2017 @LordGood 2 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 24, 2017 Author Report Share Posted November 24, 2017 Beef up that dormer thatch and I think you're good to go, should be as thick as the rest of it imo 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 24, 2017 Report Share Posted November 24, 2017  @LordGood More beef 2 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 7, 2018 Author Report Share Posted January 7, 2018 well look decided to get off* his lazy butt and do a thing  *literally still sitting 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 7, 2018 Report Share Posted January 7, 2018 13 minutes ago, LordGood said: well look decided to get off* his lazy butt and do a thing  *literally still sitting Sweet ! Is it more hellenized or egyptianized ? Asking for future things that might conflict with that Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 7, 2018 Author Report Share Posted January 7, 2018 Still native, I might sweep through later and either selectively change them/ add variations, or else overhaul and let the native structures remain for rural buildings and split the rest for mapmakers. 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 7, 2018 Report Share Posted January 7, 2018 The archery ranges are my favorite buildings so far. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 7, 2018 Report Share Posted January 7, 2018 1 hour ago, wowgetoffyourcellphone said: The archery ranges are my favorite buildings so far. SW or Stable, mine. Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 8, 2018 Author Report Share Posted January 8, 2018 anotha one 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 8, 2018 Report Share Posted January 8, 2018 Noice Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 9, 2018 Report Share Posted January 9, 2018 On ‎07‎/‎01‎/‎2018 at 3:11 PM, LordGood said:  let the native structures remain for rural buildings and split the rest for mapmakers. Eycandy Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 9, 2018 Author Report Share Posted January 9, 2018 god dang blender crashin on me 1 Quote Link to comment Share on other sites More sharing options...
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