Stan` Posted October 21, 2017 Share Posted October 21, 2017 (edited) Here is my proposal for the iber_stables. Btw, I'm shamelessly using this post to offer my skills as an official team artist. [sketchfab]a2fbcd9661a5452ca18015991f7df5d3[/sketchfab]Iberian Stables by StanislasDolcini on Sketchfab iber_stables1.zip Edited October 22, 2017 by stanislas69 6 Link to comment Share on other sites More sharing options...
fatherbushido Posted October 21, 2017 Share Posted October 21, 2017 (if it can motivate you, you can read "Le laboureur et ses enfants" ;-)) 1 Link to comment Share on other sites More sharing options...
Sundiata Posted October 21, 2017 Share Posted October 21, 2017 Beautiful! Link to comment Share on other sites More sharing options...
LordGood Posted October 21, 2017 Share Posted October 21, 2017 Following that footprint to the letter, nice Link to comment Share on other sites More sharing options...
LordGood Posted October 21, 2017 Share Posted October 21, 2017 Careful with your loose geometry Stan, both edges and verts. You had floating edges in both of these Iberian buildings Link to comment Share on other sites More sharing options...
Stan` Posted October 21, 2017 Author Share Posted October 21, 2017 Ah I thought I got rid of it this time, sorry :/ Link to comment Share on other sites More sharing options...
LordGood Posted October 21, 2017 Share Posted October 21, 2017 lol blender's a little tricky about it, you can select loose geometry with vert selection and not get edges, and with edge selection and not get verts. I tend to forget edges too. Not too hard to fix on my end. I'd also say careful with the materials, they make for nice renders but for some reason the engine didn't like them this time around :/ Link to comment Share on other sites More sharing options...
Stan` Posted October 21, 2017 Author Share Posted October 21, 2017 @LordGood Quick fix for loose geometry. Face selection mode hide everything (H), switch to vertex mode, press (A) select everything, and then you can delete everything cause they are edges and vertices without faces. About Materials I totally forgot I merged pieces. 1 Link to comment Share on other sites More sharing options...
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