Phalanx Posted September 7, 2020 Report Share Posted September 7, 2020 @Stan` Has the Professor reached out to you? I've reminded him multiple times, but he seems like one of those qwirky professors who is a little scatterbrained. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 7, 2020 Report Share Posted September 7, 2020 3 hours ago, Phalanx said: @Stan` Has the Professor reached out to you? I've reminded him multiple times, but he seems like one of those qwirky professors who is a little scatterbrained. Checked my SPAM but no still nothing. Let me know if there is anything I can do... Quote Link to comment Share on other sites More sharing options...
Phalanx Posted September 8, 2020 Report Share Posted September 8, 2020 18 hours ago, Stan` said: Checked my SPAM but no still nothing. Let me know if there is anything I can do... Well, do you want HIS email so you could try contacting him? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 8, 2020 Report Share Posted September 8, 2020 20 hours ago, Stan` said: Checked my SPAM but no still nothing. Let me know if there is anything I can do... 2 hours ago, Phalanx said: Well, do you want HIS email so you could try contacting him? Sure. You can sent it via PM Quote Link to comment Share on other sites More sharing options...
Phalanx Posted September 22, 2020 Report Share Posted September 22, 2020 (edited) @Stan` We've started divy-ing up the sounds to work on them! I do have a question, for some sounds like marching, and siege movement noises, do we need a sound byte, like command acknowledgement sound, or a loop of actual movement? Edited September 22, 2020 by Phalanx Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 22, 2020 Report Share Posted September 22, 2020 Can be a loop if you are up to it. We can extract command aknowledgement sounds from loops later if we need to 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted October 16, 2020 Report Share Posted October 16, 2020 I'd like to help out here. Is the to-do list up to date? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30, 2021 Author Report Share Posted May 30, 2021 there is no alarm for when some player start to build a wonder. Quote Link to comment Share on other sites More sharing options...
Icefire Posted March 3, 2022 Report Share Posted March 3, 2022 On 20/09/2017 at 2:28 PM, Lion.Kanzen said: This thread is to keep track of the Art Sound tasks that needs to be done and who is working on which one. Keep it clean, post only when you are going to start a task and when it has been finished and approved or committed by someone of the team.- Do not post suggestions. Create a new topic or use any suggestion thread.- Do not post Wips. Create a ===[TASK]===[SOUND]=== thread on the Art forum for this matter.- Do not post references. Use the relevant task thread.- LEGAL WAIVER: Please read this before contributing and abide by it.*We can't assure that your models will be used for the final game, and we're also looking for a certain quality level, don't get upset if your model doesn't make it into the game, practice is the best way to improve. Here is an incomplete and maybe outdated sound list we need. Lobby join sound Thread Ticket Phab many variations of sword hit/ shields sounds/ Ballista impacts improved bell alert sound improve attacknalert alert player defeated alert message alert all relics capturated alert wonder started/finished victory fanfare Alert animal Gaia attack improved horse sounds slinger sounds archers sounds armored cavalry sounds ram sound effects elephant hitting walls fire effect diplomacy alert messages lost / defeat sorrow. armored units marching ambiental sounds volcano sounds jungle forest polar sounds fishing sounds foraging sounds city sounds wonder started wonder finished technology researched "Not enough resources" sound when trying to train/build something. Sound for minimap flares (flares not implemented yet Mine depleted" sound. Healing unit" sound. Animal captured"/"unit converted" sound Hero unit trained" / "Hero unit death" sounds Battle noise sounds" <--- This could make a great addition to mid/big fights (people shouts, swords/armor hit sounds) More (and better) unit death sounds Diplomacy : Sound for diplomatic changes and tributes received Trading rout complete.(more soft or may bediscrete) Notification sound for resigned/defeated player Sound for chat messages (I miss chat messages while in-game often) Error sound for trying to build where is not allowed -- "Ang!" type of sound or something. Gate lock/unlock (I think they're already in-game?) Animal deaths / sounds (a lot of them are currently missing) "Hero unit trained" / "Hero unit death" sounds Animal captured Building captured Building lost by capture Ally message sound Siege Workshop select and finish Original Sound Thread Hi I'm a man from iran, and have a normal voice, I'm willing to help the development and do some voice overs for Persian empire Please contact me if you are interested Sepehr.xasemi@gmail.com 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 7, 2023 Author Report Share Posted May 7, 2023 We have to think about how to improve the combat sounds. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 13 Author Report Share Posted October 13 I have seen that we still haven't thrown in the towel with this section. And I saw Samulis active, we should take advantage of that. Quote Link to comment Share on other sites More sharing options...
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