The Great Caesar Posted August 14, 2017 Report Share Posted August 14, 2017 Are there any existing guides to the Cinema function of the Atlas Editor? Because I've seen examples of its use and the cutscenes look amazing. I've searched for them myself but haven't found any, I'm hoping that someone else has one I could use. -TheGreatCaesar Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 14, 2017 Report Share Posted August 14, 2017 (edited) @elexis @niektb @vladislavbelov Edited August 14, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted August 14, 2017 Report Share Posted August 14, 2017 8 hours ago, The Great Caesar said: Are there any existing guides to the Cinema function of the Atlas Editor? There is a corresponding page in the Atlas Manual on the wiki: Cinematics Tab , which is a nice starting point: read it, try to modify / view paths on the "Cinema Demo" map shipped with the game (Alpha 22), and feel free to ask any remaining questions here 2 Quote Link to comment Share on other sites More sharing options...
The Great Caesar Posted August 14, 2017 Author Report Share Posted August 14, 2017 3 hours ago, fcxSanya said: There is a corresponding page in the Atlas Manual on the wiki: Cinematics Tab , which is a nice starting point: read it, try to modify / view paths on the "Cinema Demo" map shipped with the game (Alpha 22), and feel free to ask any remaining questions here Thanks! This was exactly what I was looking for, and if I do have any questions I'll be sure to ask them here again. Many thanks, -TheGreatCaesar 1 Quote Link to comment Share on other sites More sharing options...
The Great Caesar Posted August 14, 2017 Author Report Share Posted August 14, 2017 @fcxSanya Me again. I'm having trouble creating another node using the insert key, is there a way for me to perhaps remap that option on my keyboard? Also, regarding the code, where do I copy-paste it to? Thanks, -TheGreatCaesar Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted August 14, 2017 Report Share Posted August 14, 2017 32 minutes ago, The Great Caesar said: @fcxSanya Me again. I'm having trouble creating another node using the insert key, is there a way for me to perhaps remap that option on my keyboard? Also, regarding the code, where do I copy-paste it to? Thanks, -TheGreatCaesar Currently we don't support remap for the Atlas. So if you want to change a key, you need to download sources and build the game with Atlas. About if you may build, it's in the source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp. Quote Link to comment Share on other sites More sharing options...
The Great Caesar Posted August 14, 2017 Author Report Share Posted August 14, 2017 Just now, vladislavbelov said: Currently we don't support remap for the Atlas. So if you want to change a key, you need to download sources and build the game with Atlas. About if you may build, it's in the source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp. I figured out why pressing insert didn't work, I needed to press fn + insert, not just insert. And thanks for the Camera Handler.ccp directory, my little test is turning out decent (at least the path looks alright, I still need to actually test it) -TheGreatCaesar 2 Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted August 14, 2017 Report Share Posted August 14, 2017 45 minutes ago, The Great Caesar said: Also, regarding the code, where do I copy-paste it to? You have to create <mapname>.js file manually, and specify it (along with TriggerHelper.js) in the map xml. See example in Cinema_Demo.js and Cinema_Demo.xml (lines 105-108). If you need more information about triggers, it's available on this wiki page: Triggers . 1 Quote Link to comment Share on other sites More sharing options...
Grigoris Posted January 12, 2018 Report Share Posted January 12, 2018 Thank you for this thread. I like the cinema function very much and started playing with it around. For summary: How to make paths in atlas editor, see.. https://trac.wildfiregames.com/wiki/Atlas_Manual_Cinematics_Tab#no1 Red points are target nodes, green points are (viewer) position nodes. Delta time can be manipulated later in trigger. Adding single nodes in editor works fine with fn+insert, next node will be added to last selected node (possibility to add more nodes between existing nodes). Tip: move nodes only on ground (x-y, red/blue axis) for to find right place, then you can modify height (z, green axis). Sometimes it's too hard to adjust it by eye with all axis at same time (x-y-z). Now it needs an script editor. As fcxSanya wrote, for cinema trigger create manually mapname.js . It has to be integrated in mapname.xml . The xml-file can be found where you save your files, for example 0ad_mods_user_maps_ ... (scenarios/skirmish) . Examples: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/scenarios/Cinema_Demo.js and https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/scenarios/Cinema_Demo.xml . For to learn about triggers: https://trac.wildfiregames.com/wiki/Triggers . Ah, very important, don't forget to add the comma one line above where you add trigger content in xml-file... Start only with few nodes, for to understand how everything works. 2 Quote Link to comment Share on other sites More sharing options...
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