Lion.Kanzen Posted August 7, 2017 Report Share Posted August 7, 2017 I got this problem. Spoiler ERROR: Failed to find matching prop point called "weapon_R" in model "art/meshes/skeletal/m_tunic_short.dae" for actor "infantry_axeman_b" ERROR: Mismatch between model's skeleton and animation's skeleton (29 model bones != 35 animation keys) ERROR: Mismatch between model's skeleton and animation's skeleton (29 model bones != 35 animation keys) ERROR: Mismatch between model's skeleton and animation's skeleton (29 model bones != 35 animation keys) ERROR: Mismatch between model's skeleton and animation's skeleton (29 model bones != 35 animation keys) 1 Quote Link to comment Share on other sites More sharing options...
s0600204 Posted August 7, 2017 Report Share Posted August 7, 2017 (Knew I missed one.) Should now be fixed. Please update and try again. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 8, 2017 Author Report Share Posted August 8, 2017 Spoiler WARNING: Function getWallAlignment: Unknown style: egyptian (falling back to "athen") ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/skeletal/arrow_spec.png" ERROR: Mismatch between model's skeleton and animation's skeleton (35 model bones != 29 animation keys) things to change. wheat farms. removing some monuments by now.... remade icons, im remading interface. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 8, 2017 Author Report Share Posted August 8, 2017 Art team,( me and Stanislas.) add flag to garrison. add some props to the houses retexturized all early building work again with textures(both) have different textures for civic and military buildings. Quote Link to comment Share on other sites More sharing options...
s0600204 Posted August 8, 2017 Report Share Posted August 8, 2017 WARNING: Function getWallAlignment: Unknown style: egyptian (falling back to "athen") (Reproducible by playing as the Egyptians on the "Fortress" random map.) This is a failure of the random map scripts that cause them to be mod unfriendly. Currently, the only solution is to include a modified copy of the entirety of the "rmgen/wall_builder.js" file, (just to add one line) which I'd rather not do. ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/skeletal/arrow_spec.png" There's no reference to this image in any of our files (or in the files of 0AD vanilla or Delenda Est or Millennium AD or Rise of the East/Terra Magna), so... I can't find it either. ERROR: Mismatch between model's skeleton and animation's skeleton (35 model bones != 29 animation keys) Assuming this is the Ramesside Swordsman actor... should now be fixed. 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted August 8, 2017 Report Share Posted August 8, 2017 7 minutes ago, s0600204 said: This is a failure of the random map scripts that cause them to be mod unfriendly. Currently, the only solution is to include a modified copy of the entirety of the "rmgen/wall_builder.js" file, (just to add one line) which I'd rather not do. I did that with Millennium A.D. and RotE (you could easily copy it and swap a few civ codes). I believe FeXor was working on improving that (must be a ticket somewhere) Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 8, 2017 Report Share Posted August 8, 2017 @niektb @s0600204 https://trac.wildfiregames.com/ticket/2944 1 Quote Link to comment Share on other sites More sharing options...
s0600204 Posted August 8, 2017 Report Share Posted August 8, 2017 24 minutes ago, stanislas69 said: https://trac.wildfiregames.com/ticket/2944 Oh heck, that takes me back... I even worked on that with @FeXoR for a short period, until he assured me he could continue on his own. I seem to recall it was before the time when the team started preferring let instead of var when declaring variables... I think the patch even pre-dates elexis and leper falling out with one another... the first time... *trails off, lost in memories* *ahem* It'll need updating, but it's mildly annoying how it hasn't been finished and committed in all this time. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 9, 2017 Report Share Posted August 9, 2017 @s0600204 Well thankfully you are here to finish the job Don't worry I get the way back machine each time I have to dig a ticket for someone 1 Quote Link to comment Share on other sites More sharing options...
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