wowgetoffyourcellphone Posted July 19, 2017 Share Posted July 19, 2017 http://i.imgur.com/Iv0trQZ.mp4 2 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 19, 2017 Share Posted July 19, 2017 Interesting, lol. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 19, 2017 Share Posted July 19, 2017 4 Link to comment Share on other sites More sharing options...
LordGood Posted July 19, 2017 Share Posted July 19, 2017 glad we didn't go the stab-fire route/ though to be honest, it would be a lot easier than what I proposed 2 Link to comment Share on other sites More sharing options...
Stan` Posted July 19, 2017 Share Posted July 19, 2017 @LordGood a lot of time spent placing emptys in blender though X) Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 20, 2017 Author Share Posted July 20, 2017 (edited) 20 hours ago, stanislas69 said: @LordGood a lot of time spent placing emptys in blender though X) Maybe could have been done with coordinates in the template, same system as visible garrisoning. though, that may be mixing the visual side a bit much with the template side. Or, perhaps extended actor code to allow props placed with coordinates. In the end, I think all options would still be a bunch of work. Edited July 20, 2017 by wowgetoffyourcellphone Link to comment Share on other sites More sharing options...
Stan` Posted July 20, 2017 Share Posted July 20, 2017 (edited) Well technically one could have written a script that would have found the highest parts of a building and added props there. Now fire was considered to be bad thing. Edited July 20, 2017 by stanislas69 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 20, 2017 Author Share Posted July 20, 2017 2 Link to comment Share on other sites More sharing options...
Stan` Posted July 20, 2017 Share Posted July 20, 2017 Looks fair at least as much as the imgur link Link to comment Share on other sites More sharing options...
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