wackyserious Posted June 26, 2017 Report Share Posted June 26, 2017 I'm currently producing .png textures using a netbook which has a very old graphics card, so that I can work on textures even if I am at school. My question is, would there be a difference in terms of the quality of the image which I create in graphics software if I make them in a computer that has a low quality graphics card (built in) vs. making them in a computer with a regular or better graphics card? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted June 26, 2017 Report Share Posted June 26, 2017 This is a case where it's the software that counts that and the format of the exported image since you are using .png just keep the compression to a minimum so there are fewer artefacts when you transfer them to your home work machine FYI .png is a loss-less format with an alpha channel it's one that I prefer for textures myself. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 28, 2017 Report Share Posted June 28, 2017 (edited) On 26.06.2017 at 5:05 AM, Loki1950 said: This is a case where it's the software that counts that and the format of the exported image since you are using .png just keep the compression to a minimum so there are fewer artefacts when you transfer them to your home work machine FYI .png is a loss-less format with an alpha channel it's one that I prefer for textures myself. No need to keep the compression to a minimum for .png, as you said it's a loss-less format. So it could have best quality even with a hard compression. On 26.06.2017 at 4:22 AM, wackyserious said: My question is, would there be a difference in terms of the quality of the image which I create in graphics software if I make them in a computer that has a low quality graphics card (built in) vs. making them in a computer with a regular or better graphics card? Does * make sense for an image quality: Image program (GIMP/Ps): No Image format (.png/.jpg): Yes Image resolution (32x32, 1024x1024): Yes Computer which is used for editing: No Edited June 28, 2017 by vladislavbelov 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 30, 2017 Author Report Share Posted June 30, 2017 Thanks to both of you, for clarifying things. That is good news. 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted July 8, 2017 Report Share Posted July 8, 2017 The only noticeable difference would be is that a modern computer with a good CPU and a decent amount of RAM (I think most in Gimp is not GPU-accelerated) can do your processing (say image filters and working with high-res textures) a lot faster... 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted July 8, 2017 Report Share Posted July 8, 2017 9 hours ago, niektb said: The only noticeable difference would be is that a modern computer with a good CPU and a decent amount of RAM (I think most in Gimp is not GPU-accelerated) can do your processing (say image filters and working with high-res textures) a lot faster... GIMP supports a GPU acceleration since 2.8. Main functions have a GPU acceleration, and number of these functions grows. http://www.h-online.com/open/news/item/GIMP-2-8-RC-1-arrives-with-GPU-acceleration-1518417.html https://www.gimp.org/news/2015/11/27/gimp-2-9-2-released/ Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 8, 2017 Report Share Posted July 8, 2017 Version 2.95 is avalaible here for windows (64 bit only) http://www.partha.com/downloads/GIMP-2.9.5-std-64bit.exe Quote Link to comment Share on other sites More sharing options...
niektb Posted July 8, 2017 Report Share Posted July 8, 2017 The release notes mention that GPU support is still experimental and being worked on. Good news though to see that's something being worked on! Quote Link to comment Share on other sites More sharing options...
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