Giotto Posted May 26, 2017 Report Share Posted May 26, 2017 I recently bumped into this game called northgard. It's in early access and i noticed it had similar mechanics to 0ad in some ways. The territory concept is the same, and a lot of the art feels like the Gauls or Britons. I have played it for an hour now, and it is quite different to 0ad, but can't shake that feeling that it is somehow similar. Anyway, it wasn't really my type of game, but here are some screenshots and maybe if people are interested in gameplay ideas, check it out. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 26, 2017 Report Share Posted May 26, 2017 Wrong forum. and I posted this already in Off topic forum. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted May 26, 2017 Report Share Posted May 26, 2017 I've seen it before. Didn't think too much about the similarities. But come to think about it, what other modern RTS likes the Territory Mechanic? 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted May 26, 2017 Report Share Posted May 26, 2017 (edited) I've played, and it's a good game, it's not my favorite style either, but it's a good fun. Edited May 26, 2017 by borg- Quote Link to comment Share on other sites More sharing options...
Giotto Posted May 26, 2017 Author Report Share Posted May 26, 2017 I think it's definitely well crafted and thought through, but yea the game doesn't suit me. I don't like the idea of only having a certain number of buildings in an area (though i see why they did that), and the unit control is a bit odd. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 26, 2017 Report Share Posted May 26, 2017 I like the visualization of the territory borders. Nice and graphical. 0 a.d. should follow suit with a more aesthetically pleasing territory border effect than it currently has. Quote Link to comment Share on other sites More sharing options...
Giotto Posted May 26, 2017 Author Report Share Posted May 26, 2017 (edited) Yeah, the transparency is nice. And the border is slightly wider i think. The current lines are a bit harsh to look at. Though to be honest it's not the most pressing issue. Edited May 26, 2017 by Giotto Quote Link to comment Share on other sites More sharing options...
Imarok Posted May 26, 2017 Report Share Posted May 26, 2017 4 hours ago, wowgetoffyourcellphone said: I like the visualization of the territory borders. Nice and graphical. 0 a.d. should follow suit with a more aesthetically pleasing territory border effect than it currently has. more like this? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 26, 2017 Report Share Posted May 26, 2017 I think is the gloss effect. Quote Link to comment Share on other sites More sharing options...
Servo Posted May 26, 2017 Report Share Posted May 26, 2017 I bought but Indie and monsters are not my liking. If instead of monsters those enemies are mercenary and units are like 0ADs I think it will be a nice game. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 26, 2017 Report Share Posted May 26, 2017 8 hours ago, Imarok said: more like this? What is changed? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 26, 2017 Report Share Posted May 26, 2017 4 hours ago, wowgetoffyourcellphone said: What is changed? The shadow. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted May 27, 2017 Report Share Posted May 27, 2017 Correct me if I'm wrong, but the last time I checked the game, its territory mechanic is more or less fixed regardless of where you build your structures. Check the OP's 2nd screenshot. It looks like the whole map is built with hexagons. So I think when that mechanic is pushed to 0 A.D., your territory will be defined by those pre-defined hexagons... even if you built your CC in the corner of those hexagons. Quote Link to comment Share on other sites More sharing options...
Giotto Posted May 27, 2017 Author Report Share Posted May 27, 2017 (edited) That is true. Not a huge difference, but yes, when you expand you get a predefined set of land. Not to say that would be a better design than what 0ad has (i do like how it is now), but i imagine predefined sections would be good for ensuring one cannot create too many chokeholds, as well as preventing those annoying situations where you expand, but can't fit a wall in due to a forest or something. Still, the current system is fine in my opinion. On the point about the line, it seems to be much wider, has a different (less harsh) color, and has some gradual alpha transition. Edited May 27, 2017 by Giotto Quote Link to comment Share on other sites More sharing options...
sphyrth Posted May 27, 2017 Report Share Posted May 27, 2017 So, it still is the case. Just in case, I'm not saying whether Northgard's territory mechanic is better or not. I'm saying it's just different. I wonder how the people here think. Do you like Northgard's fixed territory, or 0 A.D.'s more dynamic territory? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 27, 2017 Report Share Posted May 27, 2017 It's really like to EE2, can be nice have a kind of map like this. But I'm kind of guy that likes to have alternatives. in empire Earth in the summary screen your battles are recorded by territory. example the first battle of Motagua ( a river near my country) Quote Link to comment Share on other sites More sharing options...
Imarok Posted May 27, 2017 Report Share Posted May 27, 2017 23 hours ago, wowgetoffyourcellphone said: What is changed? The border has a smooth transition towards inside the territory. Just compare(right: old, left: new): Spoiler 3 Quote Link to comment Share on other sites More sharing options...
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