iNtRePiD Posted September 17, 2004 Report Share Posted September 17, 2004 That is more like desert/cliff. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 18, 2004 Report Share Posted September 18, 2004 I have use those to satisfactory effect in my new scenario. What you do is mix and match small patches of terrain texture, not use broad swaths like I did in that example. I was merely showing you different textures that could be used to create the effect you were looking for. Besides, I hardly see any "muddy" terrain testures in the AOK editor. Quote Link to comment Share on other sites More sharing options...
Auron Posted September 18, 2004 Report Share Posted September 18, 2004 one thing i would do is create terrains for myself. simply find a picture of mud in gogle, then make a terrain out of that picture. thats what i did with a terrain modpack of mine. Quote Link to comment Share on other sites More sharing options...
iNtRePiD Posted September 18, 2004 Report Share Posted September 18, 2004 I primarily design with Empires and Empire Earth editor; I have never really made anything of significance with the AoK editor. The Empire Earth editor thanks to its colour overlay system has an almost infinite amount of terrains to choose from. Personally, I find the Empires editor to be slight lacking in regards to terrains, but it has enough realistic terrains to get the job done. Quote Link to comment Share on other sites More sharing options...
Auron Posted September 19, 2004 Report Share Posted September 19, 2004 well, for aom you can(like i said above) is copy pasting terrain picture from other games, and create new terrains, and include them along your scenarioa good game to do this is Halo, or Empires: DOTMW Quote Link to comment Share on other sites More sharing options...
iNtRePiD Posted September 19, 2004 Report Share Posted September 19, 2004 Modding is never a good solution to a design problem as most players will not install mods. Quote Link to comment Share on other sites More sharing options...
Zeusthor Posted September 20, 2004 Report Share Posted September 20, 2004 I only make blood maps. You can come up with unlimited ways to make the game play totally different than it's supposed to. RPGs are ok, but IMO, RPG in a strategy game hasn't really reached an interesting level yet. TTF for aok was definately addicting . Quote Link to comment Share on other sites More sharing options...
ZeZar Posted September 20, 2004 Report Share Posted September 20, 2004 Modding is never a good solution to a design problem as most players will not install mods. I disagree. When you are tired of playing an awsome game mods are making it fun again. Also most mods have easy uinstall and install systems so they dont affect the original game Quote Link to comment Share on other sites More sharing options...
Nawen Posted September 20, 2004 Report Share Posted September 20, 2004 Totaly agree with Zezar on that one. Quote Link to comment Share on other sites More sharing options...
iNtRePiD Posted September 20, 2004 Report Share Posted September 20, 2004 I disagree. When you are tired of playing an awsome game mods are making it fun again. Also most mods have easy uinstall and install systems so they dont affect the original game.Mods do add another dimension to the game and they do help increase the longevity of the game, I do not debate that, but from a scenario design perspective they should never be used to correct a problem or a deficiency in the game. If a scenario comes with a mod the average user will not install it, even if it is easy install and harmless to the game. If the mod is critical to the scenario then the average user will not play the scenario or they will play the scenario without the mod and a large aspect of the scenario will be lost, or the scenario will look foolish. Quote Link to comment Share on other sites More sharing options...
ZeZar Posted September 21, 2004 Report Share Posted September 21, 2004 I have NEVER EVER done that stuff. And i wont say you are wrong, but i disagree. I think most people wants to have new stuff on their payed game, for free, and many use mods. The most played game ever is a mod.. wierd??Anyway, about scenarios ... you may be right, im not experienced with RTS mods, but i think that if you have a easy install, were the mod is only a folder which only affects that folder, so you can just delete that folder when you dont want the mod, then people dont care. They like it. I do at least Though mods that change many key files to a game (Praetorians modding IE) is not used much, because they change the game forever. (If you dont want to reinstall the game of course). But 0ad mods will be easy to install and Uinstall as far as i know, so i think mods will be huge in that game Quote Link to comment Share on other sites More sharing options...
Auron Posted September 22, 2004 Report Share Posted September 22, 2004 intrepid, terrains are really way too easy to install, just two files that go in the same folder...and terrains dont cause any problems like new units does Quote Link to comment Share on other sites More sharing options...
iNtRePiD Posted September 24, 2004 Report Share Posted September 24, 2004 I repeat, regardless of the ease of installation or the safety of the modification a significantly large proportion of users will not install the modification.Using mods to fix game deficiencies in scenarios really becomes a problem when mods change the version of the game, as they do with multiple RTS games. I know this isn't a problem with AoM (to some degree), but it is a huge problem with a number of RTS titles. Quote Link to comment Share on other sites More sharing options...
ZeZar Posted September 27, 2004 Report Share Posted September 27, 2004 On that i agree, at some point. Since changing files makes it impossible for people to play on Internet.Though few games is like this. i only know Praetorians, and maybe Empires dotmw? But no one mods this ...And well ... 0ad will make it so you dont have to delete or change any of the original files so .... there are no problem!!! Quote Link to comment Share on other sites More sharing options...
CrazyThumbs Posted October 6, 2004 Report Share Posted October 6, 2004 I only make scenerios for Empires DotMW, and I like the start off with an army and attack because right now I am making a Stalingrad scenerio, Im not that good with triggers, but I can figure most of what i need out. Quote Link to comment Share on other sites More sharing options...
Auron Posted October 8, 2004 Report Share Posted October 8, 2004 @Zezar, i'm 95% sure new terrains dont damage online gaming on AoM at ESO Quote Link to comment Share on other sites More sharing options...
Titus Ultor Posted November 6, 2004 Report Share Posted November 6, 2004 Maybe the topic of the original game is a bit out of your range, but you are forgetting the game with, perhaps, the most scenarios widely dispersed for it: Starcraft. Sure, it has no historical backround or anything...but the adaptability of the editor to make huge, and entertaining, RPGs that last for hours, or bloodbaths that last ten minutes is mostly unparalleled. Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted November 6, 2004 Report Share Posted November 6, 2004 which means a very powerful editor would be a great thing. Quote Link to comment Share on other sites More sharing options...
pinkisacolor Posted February 4, 2005 Report Share Posted February 4, 2005 Is the editor going to be downloaded with the game or separate Quote Link to comment Share on other sites More sharing options...
Auron Posted February 4, 2005 Report Share Posted February 4, 2005 you could also add;- king of the hill- capture the flagon random maps!!!hmm i had no idea i've already replied to this topic before...rock on! Quote Link to comment Share on other sites More sharing options...
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