Lion.Kanzen Posted October 19, 2016 Report Share Posted October 19, 2016 Players can reach 3 phase easily needs be more hard may be based in territory control or outpost / territory in AOM is hard the late game with 13000-20000 of gold. In 0AD is more simple because you have more workers and plenty of resources /barter system and trading carts. Quote Link to comment Share on other sites More sharing options...
balduin Posted October 19, 2016 Author Report Share Posted October 19, 2016 In this case "reaching age 3 will take few minutes regardless." it should not be needed. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 19, 2016 Report Share Posted October 19, 2016 Explain...? Quote Link to comment Share on other sites More sharing options...
balduin Posted October 19, 2016 Author Report Share Posted October 19, 2016 @Lion.Kanzen Sorry, I wanted to respond to @elexis post. However, if you use the function f(x) = q*x*log(x^(s*log(x))) + 20, I created, with the parameters q = 2; s = 7 you would have to spend almost 30 000 metal to uncover all units, if the enemy has 100 units at that time. f(100) = 2*100*log(100^(7*log(100))) + 20 = 29710 metal if the enemy has 121 units: f(121) = 2*121*log(121^(7*log(121))) + 20 = 38961 metal But I think most players would prefer to spend metal on soldiers and the development of technologies rather than revealing the enemy units. Especially, if you can only reveal the units for one single enemy player. If this is still to inexpensive use q = 3; s = 7 which increase the costs to "uncover" all enemy units. For example, the enemy (yellow) has 100 units you would have to pay almost 45 000 metal to uncover all his units. If this is still to inexpensive increase q or s. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 19, 2016 Report Share Posted October 19, 2016 Today I play In Sena River, the map easily have plenty of metal. Is a new map for A21. You have enough metal to share with 4 players (in 6 player size), Spoiler can be nice save statistics to share. Quote Link to comment Share on other sites More sharing options...
balduin Posted January 13, 2017 Author Report Share Posted January 13, 2017 What should I do to bring the uncover function into 0 A.D. For me it is a very important feature. Should I write a proposal in form of a task/issue in track? Quote Link to comment Share on other sites More sharing options...
Indibil Posted January 13, 2017 Report Share Posted January 13, 2017 And where would you research this tech at, Civ center maybe? Quote Link to comment Share on other sites More sharing options...
balduin Posted January 13, 2017 Author Report Share Posted January 13, 2017 Civ. center or marketplace would be an option. I tend to prefer marketplace, because you can already research Cartography in it. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 14, 2017 Report Share Posted January 14, 2017 On 1/13/2017 at 5:27 PM, Indibil said: And where would you research this tech at, Civ center maybe? Depends what team call the tech. IMHO doesn't really matter which building. Civic Center, Fortress, Temple, whatever. Quote Link to comment Share on other sites More sharing options...
Servo Posted February 2, 2017 Report Share Posted February 2, 2017 I don't think we really need this kind of feature. Conquest structure is enough to win the game. Maybe a conquest majority of map controlled but still unnecessary. Unless I/we really care about rankings I rather quit the game if my opponent/s are not gentlemen enough to acknowledge they have no chance to win. Death match or infinite resources are very boring but might be fine on scenario mode. The game is already beautiful for me though I wanted to ask for more to make the game prettier but won't bother the minds, time and effort of the developers anymore. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 2, 2017 Report Share Posted February 2, 2017 5 minutes ago, Servo said: I don't think we really need this kind of feature. Conquest structure is enough to win the game. Maybe a conquest majority of map controlled but still unnecessary. Unless I/we really care about rankings I rather quit the game if my opponent/s are not gentlemen enough to acknowledge they have no chance to win. Death match or infinite resources are very boring but might be fine on scenario mode. The game is already beautiful for me though I wanted to ask for more to make the game prettier but won't bother the minds, time and effort of the developers anymore. Isn't full necessary but , not that bad. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 3, 2017 Report Share Posted February 3, 2017 (edited) On 2/2/2017 at 10:49 AM, Servo said: I don't think we really need this kind of feature. Conquest structure is enough to win the game. Maybe a conquest majority of map controlled but still unnecessary. Unless I/we really care about rankings I rather quit the game if my opponent/s are not gentlemen enough to acknowledge they have no chance to win. Death match or infinite resources are very boring but might be fine on scenario mode. The game is already beautiful for me though I wanted to ask for more to make the game prettier but won't bother the minds, time and effort of the developers anymore. Spies/Omniscience is for players who want to play Conquest all or conquest units. Of course it's not needed for other kind of victory conditions... Edited February 4, 2017 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
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