Tomcelmare Posted October 3, 2016 Report Share Posted October 3, 2016 I'd like to know if a new mechanism could be implemented in the game. I think it would emphasize the role of the priests in late game. My idea is to create a technology in temples for the last age, that enables priests to make a sacrifice with an animal, and that sacrifice could heal a unit that's far away on the battlefield, which means outside the healing range of a priest. It could be done like this: one click on the priest, then right clik on the sheep/cattle, and right click on the unit you want to heal (could be a hero in mortal danger): my idea is that the unit would be instantly and completely healed. So I've got a couple of questions: 1/ Do you think it's a good idea? 2/ Is it possible to implement such a feature? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 3, 2016 Report Share Posted October 3, 2016 Wrong forum... If isn't related to art don't post here. Quote Link to comment Share on other sites More sharing options...
feneur Posted October 3, 2016 Report Share Posted October 3, 2016 Topic moved. 1 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted October 3, 2016 Author Report Share Posted October 3, 2016 Well,I do appreciate your concern and commitment towards the forum rules, and I'm sorry for having trespassed on this forum, but while you were at it, you could have shared your thoughts about my idea? Or is it completely boring? Quote Link to comment Share on other sites More sharing options...
feneur Posted October 3, 2016 Report Share Posted October 3, 2016 It does seem like something that would rarely be used. I mean you would have to first see that a unit needs to be healed (and since it would cost a sheep/cattle it would only really be relevant for heroes and possibly elephants), then find a priest that is not busy, then find a sheep/cattle, then find the unit again. If the unit would still survive that is since going back and forth would take a fair amount of time. To make the most of it you would also only use it when the unit is just about to die (otherwise you would have spent the animal just to get back a few hitpoints), so you would have to spend time waiting. All-in-all, nice idea in theory, but I doubt it's going to be useful in practice. 3 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted October 3, 2016 Author Report Share Posted October 3, 2016 You made a point, my system is not the best, but I'd like to keep the idea of sacrifice. It could have an area effect of healing, or give invulnerability to a hero for a limited amount of time...or have a totally different effect, like reduce the time construction of buildings...what do you think? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 3, 2016 Report Share Posted October 3, 2016 sacrifice is a great idea...as technology not an ability. 3 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted October 3, 2016 Author Report Share Posted October 3, 2016 I didn't see it like that, but it could be interesting too. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 3, 2016 Report Share Posted October 3, 2016 The point is have sense and be historically accurate. Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 4, 2016 Report Share Posted October 4, 2016 Easiest way to do that now is to have the technology unlock when you have a certain amount of sheep 4 Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted October 6, 2016 Report Share Posted October 6, 2016 On 10/4/2016 at 3:36 AM, LordGood said: Easiest way to do that now is to have the technology unlock when you have a certain amount of sheep I think I know what you mean under "certain amount of sheep" 6 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 7, 2016 Report Share Posted October 7, 2016 As a healing ability, I think it is folly. As a attack boost make more sense. Think about a pre-battle sacrifice! It would most likely boost an earmy morale than heal them (if the omens are favorable, of course, lol, but I think a player ability would always be favorable; or else! we make it mildly random that it could be favorable 90% of the time but give slight 10% probably that it could be unfavorable, is interesting!). 3 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 7, 2016 Report Share Posted October 7, 2016 Does this mean Carthage gets to sacrifice babies? 1 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted October 7, 2016 Author Report Share Posted October 7, 2016 (edited) Exactly! We need a Tophet where a gigantic Moloch in bronze would receive the infortunate children in offering: http://imgur.com/gallery/FBxTd Edited October 7, 2016 by Tomcelmare Quote Link to comment Share on other sites More sharing options...
FeXoR Posted October 8, 2016 Report Share Posted October 8, 2016 On 3.10.2016 at 0:03 PM, Tomcelmare said: I'd like to know if a new mechanism could be implemented in the game. I think it would emphasize the role of the priests in late game. My idea is to create a technology in temples for the last age, that enables priests to make a sacrifice with an animal, and that sacrifice could heal a unit that's far away on the battlefield, which means outside the healing range of a priest. It could be done like this: one click on the priest, then right clik on the sheep/cattle, and right click on the unit you want to heal (could be a hero in mortal danger): my idea is that the unit would be instantly and completely healed. So I've got a couple of questions: 1/ Do you think it's a good idea? 2/ Is it possible to implement such a feature? 1) No. This is not how the world works. Sacrifices mainly helped the priests staying in the center of peoples attention. That's IMO about it. 2) Yes (but since the ansyer to 1) is "No" somehow irrelevant) Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted October 8, 2016 Author Report Share Posted October 8, 2016 That's one frank answer, thank you! I don't agree with your reason though. Because the fact that religion was used to drive the attention of masses doesn't necessarily mean that it was of no use in battle. Many armies in campaign would use sacrifices and divination to try to read the omens and make their decision whether to fight or not...or where to strike, or make sure that the gods were on their side... Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 8, 2016 Report Share Posted October 8, 2016 On 10/7/2016 at 8:20 AM, Tomcelmare said: Exactly! We need a Tophet where a gigantic Moloch in bronze would receive the infortunate children in offering: http://imgur.com/gallery/FBxTd Well, that is disturbing. 3 Quote Link to comment Share on other sites More sharing options...
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