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===[COMMITTED]=== Pig


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Hmm, animators need to study the walk of animals and not just go by memory or imagination. The feet of animals go a lot closer to the center line than many of the animal animations currently in the game. The pigs in the game, for instance, walk like they are about to poopoo on themselves, with an unnaturally wide stance. ;) hehe 

 

You can see the hoof falls are very close to the center line from the front. Legs go underneath the animal, not splayed outward like a crocodile. :) 

Edited by wowgetoffyourcellphone
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  On 29/01/2019 at 10:26 PM, wowgetoffyourcellphone said:

Hmm, animators need to study the walk of animals and not just go by memory or imagination. The feet of animals go a lot closer to the center line than many of the animal animations currently in the game. The pigs in the game, for instance, walk like they are about to poopoo on themselves, with an unnaturally wide stance. ;) hehe 

 

You can see the hoof falls are very close to the center line from the front. Legs go underneath the animal, not splayed outward like a crocodile. :) 

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They are just using the boar armature and animation :) If @Alexandermb wants to improve it no problèem :)

@Leyto you can add new textures to the existing ones or make new ones for the boar :)

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  On 30/01/2019 at 1:37 AM, Alexandermb said:

Sorry i haven't replied, i've been reading the forum just that i cant reply when my internet got slower, neither see any pictures nor download files. I can take a look, does the pig armature have inverse kinematics?

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Nope :/ I need to commit the blend files.

EDIT @Alexandermb https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animals/pig?rev=22074

  On 30/01/2019 at 6:01 AM, Leyto said:

... you mean I should do textures for the savage boar, or this domestic-cute-adorable pig?

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Both :)

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