sphyrth Posted July 11, 2016 Report Share Posted July 11, 2016 I just realized that I could've just experimented by playing the game, but I'm not on my home computer. Are the bonuses computed by a "straight line" between the two Markets, or by how far the traders have zig-zagged between them? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted July 11, 2016 Report Share Posted July 11, 2016 Just the nodes matter as the bonus is not distance based the more markets the greater the returnĀ Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
sphyrth Posted July 11, 2016 Author Report Share Posted July 11, 2016 Wait. If I got that right, does that mean I can have my traders cycle through more than 2 markets? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted July 11, 2016 Report Share Posted July 11, 2016 Yes, you can cycle through multiple markets, but afaik, it doesn't give you extra gain. Here's the formula used: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/helpers/TraderGain.js So it depends on the square of the straight-line distance, with some bonuses like for trading with a foreign market. It is planned however to also take into account the number of markets you pass. 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted July 11, 2016 Author Report Share Posted July 11, 2016 4 hours ago, sanderd17 said: So it depends on the square of the straight-line distance, with some bonuses like for trading with a foreign market. Thanks! And I just realized how exploit-y a non-straight-line trading bonus can be. Please be patient with me on this thread, as I am pouring out all my questions concerning Market mechanics. I'm playing Alpha 20, so we'll be assuming that when a question pops out. Quote Link to comment Share on other sites More sharing options...
elexis Posted July 11, 2016 Report Share Posted July 11, 2016 2 hours ago, sanderd17 said: Yes, you can cycle through multiple markets As far as I know it only cycles between two markets. ffm made some tests back in the day and found that if the profit per trip is more than roughly 35 (if I recall correctly), it will be faster income than gathering from a mine without upgrades. After taking the duration of the trip into account, the profit per distance increases linearily effectively. See also wraitiis idea on how to rewrite the trading mechanic to a city-based approach: Ā Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted July 11, 2016 Report Share Posted July 11, 2016 Hmm, just tested it, and you can't cycle between more than two markets indeed. I thought someone implemented round-trips in the past. Must be mis-remembering. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted July 11, 2016 Author Report Share Posted July 11, 2016 Woah, talk about accidentally revisiting an old issue. Well, let's just work with a max of 2 markets then. My next question is, "Do I lose resources when Trading? Yes, I'm aware of Bartering, and I'm learning to do that efficiently." Quote Link to comment Share on other sites More sharing options...
Imarok Posted July 12, 2016 Report Share Posted July 12, 2016 On 11.7.2016 at 0:48 PM, sphyrth said: My next question is, "Do I lose resources when Trading?" No. You only have to pay resources to train traders. When you are trading you create resources out of nothing. 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted July 21, 2016 Author Report Share Posted July 21, 2016 Except for desperate measures, I've learned to keep my Bartering Efficiency above 80%. Is that a good minimum, or should I at least keep it above 75%? Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted October 17, 2016 Report Share Posted October 17, 2016 On 11/07/2016 at 0:33 PM, sanderd17 said: Hmm, just tested it, and you can't cycle between more than two markets indeed. I thought someone implemented round-trips in the past. Must be mis-remembering. (I planned to answer this a bit earlier but it stuck in my bookmarks) Georg implemented it in a patch attached here: http://trac.wildfiregames.com/ticket/1207, but as stated in the ticket description it was "dropped after some discussion (easily exploitable or if that is fixed hard to make obvious to the player)". Quote Link to comment Share on other sites More sharing options...
leper Posted October 17, 2016 Report Share Posted October 17, 2016 The easily exploitable part is most likely fixed by now, or shouldn't be hard to solve for someone knowing that code. Not sure how to make it obvious to players, but I planned to use it on the trade route map (for the trading gaia/AI player) as most of the required code (apart from allowing to issue the right commands from the gui, and maybe some small adjustments in the command handlers in UnitAI) was merged in #3812 (and lots of later commits, and likely some cleanup is still missing). 2 Quote Link to comment Share on other sites More sharing options...
mickmca Posted August 13, 2017 Report Share Posted August 13, 2017 In my experience, the biggest Trade gain is from building a dock as far away as possible and trading with yourself. I thought you needed a market to begin trading. Not true. Merchant ships can trade as soon as they are built. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 13, 2017 Report Share Posted August 13, 2017 On 7/11/2016 at 4:33 AM, sanderd17 said: Hmm, just tested it, and you can't cycle between more than two markets indeed. I thought someone implemented round-trips in the past. Must be mis-remembering. That would be a neat feature. Quote Link to comment Share on other sites More sharing options...
leper Posted August 13, 2017 Report Share Posted August 13, 2017 The biggest trade gain is trading with an ally over a long distance (though you only get a part of the traded value at the ally's market). Cycles for traders are done in the wip code for the Silk Road map, however there is no gui support for creating such cycles. 1 Quote Link to comment Share on other sites More sharing options...
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