wackyserious Posted April 26, 2016 Report Share Posted April 26, 2016 Help, can someone explain to me why I'm getting this error? I followed the basic 3d implementation tutorial on the wiki, but I get this error when check the actor file on Atlas [ 755.875] error: art/meshes/props/ruins.dae: Assertion not satisfied (line 569): failed requirement "mesh is made of triangles" [ 755.875] error: Could not load mesh 'art/meshes/props/ruins.dae' [ 755.875] error: CObjectEntry:: BuildVariation(): Model art/meshes/props/ruins.dae failed to load Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 26, 2016 Report Share Posted April 26, 2016 You have some loose geometry in your mesh, ie vertices and edges that are not defining a polygon. you can fix this by going into blender and selecting loose geometry with either the edge or vertex select enabled. Both actually, there might be loose vertices and loose edges. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 26, 2016 Report Share Posted April 26, 2016 There's no reason to append this request to a post from 2013, so I split this off to its own topic. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 26, 2016 Author Report Share Posted April 26, 2016 Thanks! It worked, but why was my mesh off-scale? I imported a .dae file from the game to base my mesh on it, but the my model looks so small on Atlas.. by small, I mean a really, really tiny one.. Quote Link to comment Share on other sites More sharing options...
niektb Posted April 26, 2016 Report Share Posted April 26, 2016 @wackyserious: you need to tick the 'Import units' box when importing the model into blender Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 26, 2016 Author Report Share Posted April 26, 2016 Ah, I totally forgot about that one, thanks! Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 26, 2016 Author Report Share Posted April 26, 2016 It worked, thanks! I just need to learn about obstructions. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 26, 2016 Report Share Posted April 26, 2016 NICE ! Quote Link to comment Share on other sites More sharing options...
niektb Posted April 26, 2016 Report Share Posted April 26, 2016 I think the ruins are a bit too regularly shaped (and therefore too clean) but the idea is quite nice! Quote Link to comment Share on other sites More sharing options...
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