ChowChowthePig Posted December 15, 2015 Report Share Posted December 15, 2015 Saying some things I think would be cool or need to be fixed.Day-Night cycles instead of day and night maps.Fix rams. rams are too op. break things way too fast. makes walls only helpful in early-mid game. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 15, 2015 Report Share Posted December 15, 2015 I agree the raams are too OP.The day-night cycle I'm not sure but is not that easy to implement.( for now) Quote Link to comment Share on other sites More sharing options...
feneur Posted December 15, 2015 Report Share Posted December 15, 2015 I'd say the biggest thing about the day/night cycle is not necessarily how difficult it is or isn't to implement it, but rather if it's worth it compared to what it would add to the game. If it's just a graphical effect it's probably relatively easy to implement, but also doesn't really add that much that can't be gotten with just static day/night settings. If it's more than that it would take more work, but would it add enough value to the game that it would be worth spending that time? 2 Quote Link to comment Share on other sites More sharing options...
scythetwirler Posted December 15, 2015 Report Share Posted December 15, 2015 On the contrary, most people in the multiplayer lobby seem to find that rams are underpowered in favor of champions.Powerful units are look overpowered if the opponent is not ready for it. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 17, 2015 Report Share Posted December 17, 2015 (edited) - Change the default action to "destroy" instead of "capture" for rams?Currently, defense buildings cannot contribute any damage to battering rams- Implement fire damage/attack and mechanical armor- Yes, they are not hard to destroy or capture, if you have champion units, but without champions..It takes much time to capture battering ramsA single ram can kill two to three citizen soldiers (Yeah, a ram, ramming units to death) I always see this when I watch two AI fight.- Maybe reduce ram attack and walking speed depending on the current amount of health points? Edited December 17, 2015 by wackyserious Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 17, 2015 Report Share Posted December 17, 2015 What should day/night cycle achieve for gameplay, in your mind? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 17, 2015 Report Share Posted December 17, 2015 Apart from ambiance not much. Affecting all the units on a per daylight basis seems a bit weird unless you can't gather at night. It would make rushes have a different impact. Though the game would quickly be the sims. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 17, 2015 Report Share Posted December 17, 2015 Apart from ambiance not much. Affecting all the units on a per daylight basis seems a bit weird unless you can't gather at night. It would make rushes have a different impact. Though the game would quickly be the sims.Reduce range and vision -50% maybe. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 17, 2015 Report Share Posted December 17, 2015 May main concern would be the performance impact because making a global aura on all units will probably be heavy... Quote Link to comment Share on other sites More sharing options...
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